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Ynnari Venom

Aeldari
701 model
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Ynnari Venom datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 6
SV 4+ 6+INV
W 6
LD 6+
OC 1
⌀ 60mm flying base

This model is equipped with: splinter cannon; twin splinter rifle; bladevanes.

RANGED WEAPONSRANGEABSSAPD
Splinter cannon [Anti-infantry 3+, Sustained hits 1] 36"33+3-12
Twin splinter rifle [Anti-infantry 3+, Assault, Rapid fire 1, Twin-linked] 24"23+201
MELEE WEAPONSRANGEAWSSAPD
Bladevanes Melee34+501
ABILITIES

CORE Deadly Demise 1, Deep Strike, Firing Deck 6, Stealth

FACTION Battle Focus, Disparate Paths

Lithe Embarkation: At the end of the Fight phase, if no models are currently embarked within this TRANSPORT, you may choose one friendly Ynnari Infantry unit that includes only models from the units listed in this unit's Transport section, has 6 or fewer models, and is wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of any enemy unit, it may embark within this TRANSPORT.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Venom
WARGEAR OPTIONS
  • This model’s twin splinter rifle can be replaced with 1 splinter cannon.
LOADOUT CHOICES
  • Wargear: Bladevanes, Splinter Cannon
  • Weapon Option pick 1: Splinter Cannon, Twin Splinter Rifle
TRANSPORT

This model has a transport capacity of 6 models from the following units: The Visarch, Ynnari Archon, Ynnari Incubi, Ynnari Kabalite Warriors, Ynnari Succubus, Ynnari Wyches, Yvraine.

Before the battle, at the start of the Declare Battle Formations step, you can select one YNNARI KABALITE WARRIORS or YNNARI WYCHES unit from your army that has not already been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this TRANSPORT; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.

Stratagems you can use on this unit (22)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LAYERED WARDS 1CP · Armoured Warhost · Any phase
SWIFT DEPLOYMENT 1CP · Armoured Warhost · Movement phase
VECTORED ENGINES 1CP · Armoured Warhost · Movement phase
CLOUDSTRIKE 1CP · Armoured Warhost · Movement phase
SOULSIGHT 1CP · Armoured Warhost · Shooting phase
ANTI‑GRAV REPULSION 1CP · Armoured Warhost · Charge phase
PALL OF DREAD 1CP · Devoted of Ynnead · Any phase
PARTING THE VEIL 2CP · Devoted of Ynnead · Fight phase
SOULSIGHT 1CP · Devoted of Ynnead · Shooting phase
DEATH ANSWERS DEATH 1CP · Devoted of Ynnead · Shooting phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒