Dakkapedia

What's new in 11th edition

11th edition is live — launched 20 June 2026 via Warhammer 40,000: Armageddon (Space Marines vs Orks).

11th edition is a streamlining of 10th, not a reboot. The five-phase turn and the core hit→wound→save→damage maths carry over unchanged; list-building, the Fight phase, cover, missions, terrain and Battle-shock were overhauled.

⚠️ Heads up: the datasheets on this site are still 10th-edition data. 10th-edition codexes remain legal in hybrid play (10th army rules + 11th core rules) until each faction gets an 11th codex — and a structured 11th-edition data feed isn't available yet. Datacards will switch to 11th once one is.

▶ Watch the 11th-edition explainer on YouTube ↗

The changes (10th → 11th)

List building — Detachment Points major

10th edition

One Detachment per army.

11th edition

A Detachment Points budget (2 DP at 1,000 pts, 3 DP at 2,000). Each Detachment costs 1–3 DP; you can field several (no two sharing a keyword). 70+ Detachments at launch. Enhancement caps: 2 at 1,000 / 4 at 2,000.

Stratagems — one per unit per phase major

10th edition

Multiple Stratagems could stack on one unit in a phase.

11th edition

A unit benefits from only one Stratagem per phase. Command Re-roll is itself a Stratagem, so it's a re-roll OR a buff — stratagem stacking is gone.

Cover — to-hit penalty, not a save bonus major

10th edition

Cover gave +1 to the armour save (high AP could negate it).

11th edition

Cover imposes −1 to the attacker's hit roll on ranged attacks, and applies regardless of AP. No cover just from footprint overlap.

Battle-shock — now sticky major

10th edition

Cleared automatically at the start of your turn; tested below half-strength.

11th edition

A failed unit stays Battle-shocked until it passes a later Command-phase test (can last several turns). Now tested at half strength.

Terrain & objectives — physical terrain major

10th edition

40mm circular objective markers.

11th edition

Actual terrain pieces / key positions are the objectives. GW released a standardized Terrain Area set (~16 templates); mission packs specify layouts.

Missions — individualized, not random major

10th edition

Random primary-mission draw.

11th edition

Each player gets individualized primary objectives generated by comparing both armies' Force Dispositions (Take and Hold, Disruption, Purge the Foe, Priority Assets, Reconnaissance).

Charge & Fight phase — biggest in-turn overhaul major

10th edition

Pick target then roll the charge; Engagement Range 1"; Fights First a strong defensive tool.

11th edition

Roll the charge distance first, then choose engagements; Engagement Range 2"; all pile-ins at the start of the phase, all consolidations at the end; alternating activation with the controlling player going first (Fights First weaker); Overrun follow-up move on a wipe; Crushing Impact for Monsters/Vehicles.

Movement & coherency — streamlined medium

10th edition

Pivot cost for large models; conga-line coherency.

11th edition

No pivot cost; simplified coherency (kills conga lines); Monsters/Vehicles can move through smaller enemy models; Deep Strike arrives >8" from enemies (was >9").

Saves & invulnerables medium

10th edition

Use the better of the armour or invulnerable save.

11th edition

Invulnerable saves are no longer optional — resolve against the invuln first, then the normal save; the defender chooses allocation/order (applying lowest rolls first).

Keywords & abilities medium

10th edition

Blast; Heavy = +1 to hit if stationary; Hazardous = mortal on a 1; leader buffs end with the bodyguard.

11th edition

New Cleave (melee Blast, scales with target size); Heavy reworked (+1 to hit when moving short); Hazardous mortal-wounds on 1–2; Leader abilities persist after the bodyguard dies; one Leader + one Support per unit; Stay Hidden / Concealment for units in terrain; Close-Quarters replaces Pistol on some weapons; Psychic weapons ignore hit modifiers.

Points medium

10th edition

10th-edition Munitorum Field Manual values.

11th edition

New Munitorum Field Manual (17/6/2026); broadly infantry up, some shooting/artillery down. The MFM is now a searchable online page updated ~quarterly.

Board sizes medium

10th edition

Strike Force on ~44x60in; Combat Patrol on a small board.

11th edition

Standardised: Strike Force / 2,000pts = 44x60in; Combat Patrol = 44x30in; Incursion ~44x30in.

Battle Ready painting bonus medium

10th edition

No painting score in matched play.

11th edition

Reportedly +10 bonus VP if your whole army is painted to Battle Ready standard (confirm vs the current Event Companion).

Carried over from 10th (not new in 11th)

Edition support & compatibility

Sources

10th → 11th edition rules changes. Sourced from in-vault deep research (2026-06-21) + Warhammer Community, Wargamer, Goonhammer, Spikey Bits, Warhammer Guild. Summaries in our own words; verify competitive specifics against the official PDFs.