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Night Spinner

Aeldari
1701st unit
1902nd+ unit
🔍 See the model

Night Spinner datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 9
SV 3+ -INV
W 12
LD 7+
OC 3
⌀ 60mm flying base

This model is equipped with: doomweaver; twin shuriken catapult; wraithbone hull.

RANGED WEAPONSRANGEABSSAPD
Doomweaver [Blast, Indirect fire, Twin-linked] 48"D6+33+7-12
Shuriken cannon [Lethal hits] 24"33+6-12
Twin shuriken catapult [Assault, Twin-linked] 18"23+4-11
MELEE WEAPONSRANGEAWSSAPD
Wraithbone hull Melee34+601
ABILITIES

CORE Deadly Demise D3

FACTION Battle Focus

Monofilament Web: In your Shooting phase, once this model has finished shooting, if at least one of its doomweaver attacks hit an enemy unit, that unit becomes pinned until the start of your next turn. A pinned unit subtracts 2 from its Move characteristic and subtracts 2 from Charge rolls made for it.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Night Spinner
WARGEAR OPTIONS
  • This model's twin shuriken catapult can be replaced with 1 shuriken cannon.
LOADOUT CHOICES
  • Wargear: Doomweaver, Wraithbone hull
  • Hull weapon pick 1: Twin Shuriken Catapult, Shuriken Cannon
Stratagems you can use on this unit (20)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LAYERED WARDS 1CP · Armoured Warhost · Any phase
VECTORED ENGINES 1CP · Armoured Warhost · Movement phase
CLOUDSTRIKE 1CP · Armoured Warhost · Movement phase
SOULSIGHT 1CP · Armoured Warhost · Shooting phase
ANTI‑GRAV REPULSION 1CP · Armoured Warhost · Charge phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

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Farseer Doom/Jinx - auto-include 🛒
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