Aeldari — army rules
Armoured Warhost
Detachment rules
Enhancements
Stratagems
TARGET: That Aeldari Fly Vehicle unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
TARGET: One Aeldari Vehicle unit from your army that can Fly and is in Strategic Reserves.
EFFECT: Until the end of the phase, your unit has the Deep Strike ability. When your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but if it does, until the end of the turn, it is not eligible to declare a charge. In addition, if your unit is a Transport, each unit that disembarks from it this turn must be set up more than 6" horizontally from all enemy units and until the end of the turn, is not eligible to declare a charge.
TARGET: One Aeldari Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time your unit is selected to shoot, you can re-roll one Hit roll, one Wound roll and one Damage roll made for a model in your unit. If you are using fast dice rolling, you can select one of those rolls to re-roll before moving onto the next step of the attack sequence.
TARGET: One Aeldari Vehicle unit from your army that can Fly and was selected as a target of that charge.
EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.
TARGET: That Aeldari Vehicle unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
TARGET: One Aeldari Transport unit from your army.
EFFECT: Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally.
Army Rules
Stratagems
EFFECT: Until the end of the phase, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
EFFECT: Until the end of the turn, Ranged weapons equipped by this unit have the [ASSAULT] ability.
EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in that unit.
EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at that unit.
EFFECT: One eligible unit from your army (excluding Titanic units) that was hit by one or more of those attacks can make a Normal move of up to D6+1".
EFFECT: One eligible unit from your army (excluding Titanic units) that started the phase within Engagement Range of that enemy unit can make a Normal move of up to D6+1".
Aspect Host
Detachment rules
- Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
- Each time a model in this unit makes an attack, re-roll a Wound roll of 1.
Enhancements
Stratagems
TARGET: One Aspect Warriors or Avatar of Khaine unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill, Weapon skill, Strength, Armour Penetration and Damage characteristics and/or any or all modifiers to the Hit roll.
TARGET: One Avatar of Khaine model from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, your model’s Wailing Doom ranged weapon has a Range characteristic of 18" and a Damage characteristic of 8.
TARGET: One Aspect Warriors unit from your army that has not been selected to shoot this phase.
EFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, select one of the following abilities, or select two of the following abilities if you removed an Aspect Shrine token during this usage of this Stratagem: [IGNORES COVER], [LETHAL HITS], [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have the selected abilities.
TARGET: One Aspect Warriors or Avatar of Khaine unit from your army that is within Engagement Range of that enemy unit.
EFFECT: All models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
TARGET: One Aspect Warriors or Avatar of Khaine unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you removed an Aspect Shrine token during this usage of this Stratagem. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within.
EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it.
Corsair Coterie
Detachment rules
Anhrathe units from your army have the following ability:
Void Thieves: At the end of a phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Enhancements
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Stratagems
TARGET: One AELDARI unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit has the Anhrathe keyword, then until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.
TARGET: That ANHRATHE unit.
EFFECT: After your unit has resolved all of its shooting attacks, it can make a Normal move of up to D6+1".
TARGET: That AELDARI unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If it is an Anhrathe unit, also select one enemy unit your unit was within Engagement Range of at the start of the phase, and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
TARGET: One Rangers or Shroud Runners unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] and [RAPID FIRE 1] abilities, and until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1.
TARGET: One Aeldari Infantry unit from your army that is within range of an objective marker that you control and that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Stealth ability and your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
TARGET: One Aeldari Infantry unit from your army, if one or more models in that unit were destroyed as a result of those attacks, and if that AELDARI unit is neither Battle-shocked nor within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Surge move. To do so, roll one D6 and add 1 to the roll: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
Devoted of Ynnead
Detachment rules
Lethal Intent At the end of your opponent’s Shooting phase, if one or more YNNARI units from your army were destroyed this phase, select one YNNARI INFANTRY or YNNARI MOUNTED unit from your army that was within 6" of your destroyed unit. That unit can make a Normal move of up to D6+1". |
Lethal Surge Once per turn, when a YNNARI unit from your army performs the Fade Back Agile Manoeuvre, it can make a Lethal Surge move instead of a Normal move. If it does, roll one D6 and add 1 to the result: that unit can be moved a number of inches up to the total. When doing so, those models can be moved within Engagement Range of the enemy unit that just triggered that Agile Manoeuvre. |
Lethal Reprisal At the start of the Fight phase, select one YNNARI unit from your army (excluding TITANIC units) that is below its Starting Strength. Until the end of the phase, that unit has the Fights First ability. |
SERVANTS OF THE WHISPERING GOD
- You can include Ynnari units in your army, even though they do not have the ASURYANI Faction keyword.
- Asuryani units (excluding Epic Heroes) from your army gain the YNNARI keyword.
- You must include Yvraine and/or The Yncarne in your army, and one of those models must be your WARLORD.
Enhancements
Stratagems
TARGET: That YNNARI INFANTRY unit.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If your unit is below its Starting Strength, you can re-roll the Hit roll instead.
TARGET: One Ynnari unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [IGNORES COVER] abilities.
TARGET: One Ynnari Infantry or Ynnari Mounted unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
TARGET: One Ynnari unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Ynnari unit from your army (excluding Wraith Construct units), if one or more models in that unit were destroyed this phase.
EFFECT: Your unit can shoot as if it were your Shooting phase.
TARGET: One Ynnari unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Eldritch Raiders
Detachment rules
Enhancements
Stratagems
TARGET: One Anhrathe, Rangers or Shroud Runners unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll.
TARGET: One Aeldari Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
TARGET: One Anhrathe unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding CHARACTER models) to that unit.
TARGET: One Corsair Voidscarred unit from your army that has not been selected to shoot or Fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack.
TARGET: One Anhrathe unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
TARGET: One Rangers, Shroud Runners or Starfang unit from your army.
EFFECT: Select one enemy unit (excluding TITANIC units) visible to and within 36" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Ghosts of the Webway
Detachment rules
TRAVELLING PLAYERS
- Troupe units from your army gain the BATTLELINE keyword and TROUPE models in those units have an Objective Control characteristic of 2.
- You can include up to three of each of the following models in your army: Death Jester, Shadowseer, Troupe Master.
Enhancements
Stratagems
TARGET: One Harlequins Infantry or Harlequins Mounted unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: That HARLEQUINS unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: One Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Troupe unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
TARGET: One Harlequins unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Harlequins Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.
RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.
Guardian Battlehost
Detachment rules
Enhancements
Stratagems
TARGET: One Dire Avengers or Guardians unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.
TARGET: One War Walkers unit from your army.
EFFECT: After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).
RESTRICTIONS: You can only use this Stratagem once per battle round.
TARGET: One Dire Avengers or Guardians unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
TARGET: One Dire Avengers or Guardians unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re-roll the Wound roll.
TARGET: One Storm Guardians unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit. Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
TARGET: One Guardians unit from your army.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed GUARDIANS model to your unit.
Khaine’s Arrow
Detachment rules
Enhancements
Stratagems
TARGET: One DIRE AvENGERS, FIRE DRAGONS, SwOOPING HAwKS or WARP SPIDERS unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
TARGET: One HOwLING BANSHEES or STRIKING ScORPIONS unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it made a Charge move this turn, you can re-roll the Hit roll.
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One AELDARI unit from your army (excluding CHARAcTER units).
EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, at the end of your turn, select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
Protector Host
Detachment rules
Enhancements
Stratagems
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One AELDARI unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of Avenger shuriken catapults, shuriken catapults, shuriken pistols and shuriken cannons equipped by models in your unit.
TARGET: One DIRE AvENGERS or GUARDIANS unit from your army that has not fired Overwatch this phase and is wholly on the opposite side of that Hatchway from that enemy unit.
EFFECT: If that enemy unit is within 9" of and visible to your unit, roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers 2 mortal wounds. If that enemy unit suffers one or more mortal wounds in this way, your unit can then make a Normal move of up to D6”.
RESTRICTIONS: Until the end of the turn, your unit cannot fire Overwatch.
TARGET: One DIRE AvENGERS or GUARDIAN DEfENDERS unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
Seer Council
Detachment rules
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Each time you use one of the Stratagems below, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.
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Enhancements
Stratagems
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One Asuryani Psyker model from your army within 9" of that enemy unit.
EFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.
TARGET: One Asuryani Psyker model from your army.
EFFECT: Select one enemy unit within 18" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.
TARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9" of one or more friendly Asuryani Psyker models.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Serpent’s Brood
Detachment rules
Each time a Harlequins unit from your army disembarks from a Transport, until the end of the turn, that unit’s weapons have the [SUSTAINED HITS 1] ability.
TRAVELLING PLAYERS
- Troupe units from your army gain the BATTLELINE keyword, and TROUPE models in those units have an Objective Control characteristic of 2.
- You can include up to three of each of the following models in your army: Death Jester, Shadowseer, Troupe Master.
Enhancements
Stratagems
TARGET: One Harlequins Infantry unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
TARGET: One Troupe unit from your army.
EFFECT: Until the end of the phase, when using your unit’s Dance of Death ability, you can select three of the abilities for your unit to gain, instead of one.
TARGET: One Harlequins Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: After your unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Until the end of the turn, your unit is not eligible to declare a charge.
TARGET: One Harlequins unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
TARGET: One Harlequins Mounted unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. Otherwise, your unit can make a Fall Back move of up to 6".
TARGET: One Harlequins Vehicle or Harlequins Mounted unit from your army.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Spirit Conclave
Detachment rules
ASURYANI PSYKER models from your army have the following ability:
Spirit Guides (Aura): While a Wraithblades, Wraithguard or Wraithlord unit from your army is within 12" of this model, that unit has the Battle Focus ability.
KEYWORDS
WRAITHBLADES and WRAITHGUARD units from your army gain the BATTLELINE keyword.
Enhancements
Stratagems
TARGET: That WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit.
EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each WRAITHBLADES model in your unit, or roll four D6 if your unit has the WRAITHLORD keyword, or roll six D6 if your unit has the WRAITHKNIGHT keyword: for each 3+, that enemy unit suffers 1 mortal wound.
TARGET: One Wraith Construct unit from your army (excluding TiTANic units] that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Wraithblades, Wraithlord or Wraithknight unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
TARGET: One Aeldari Psyker model from your army and one friendly Wraith Construct unit within 12" of it that has not been selected to shoot or fight this phase.
EFFECT: Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.
TARGET: One Wraithblades or Wraithguard unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One Wraithblades, Wraithguard or Wraithlord unit from your army and one Asuryani Psyker model from your army.
EFFECT: Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities.
Star-dancer Masque
Detachment rules
Enhancements
Stratagems
TARGET: One AELDARI unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One AELDARI unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
TARGET: That AELDARI unit.
EFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3" instead of up to 3" and, if it cannot end that move within Engagement Range of one or more enemy units that are visible to it (and in Unit Coherency), it can still make that Consolidation move, and when doing so can move in any direction.
TARGET: One AELDARI unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed, and each time your unit makes a Normal, Advance or Fall Back move, models in your unit can move through other models as if they were not there.
Warhost
Detachment rules
- At the start of the battle round, you receive 1 additional Battle Focus token.
- Each time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1" to the Move characteristic of models in that unit.
- Each time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result.
Enhancements
Stratagems
TARGET: One Asuryani unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One Asuryani unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within.
EFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6" of that TRANSPORT, it can embark within it.
TARGET: That ASURYANI unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: That ASURYANI unit.
EFFECT: Your unit can make a Normal move of up to D6+1".
RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge or embark within a Transport.
TARGET: One Asuryani Infantry unit from your army that is wholly within 9" of one or more battlefield edges.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.
Windrider Host
Detachment rules
In addition, at the end of your opponent’s turn, you can select a number of ASURYANI MOUNTED or VYPER units from your army (excluding units within Engagement Range of one or more enemy units), then remove those units from the battlefield and place them into Strategic Reserves. The maximum number of units you can select depends on the battle size, as shown below.
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KEYWORDS
Windriders units from your army gain the BATTLELINE keyword.
Enhancements
Stratagems
TARGET: One Asuryani Mounted or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
TARGET: One Asuryani Mounted or VYPER unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One Asuryani Mounted or VYPER unit from your army that was set upon the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
TARGET: One Asuryani Mounted unit from your army that destroyed one or more enemy units this phase.
EFFECT: Your unit can make a Normal move of up to 7".
TARGET: One Asuryani Mounted or Vyper unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
TARGET: One Asuryani Mounted or VYPER unit from your army in Reserves.
EFFECT: Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if your unit is set up within 9" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
Wraiths of the Void
Detachment rules
Enhancements
The bearer can only use this Enhancement up to two times.
Stratagems
TARGET: One AELDARI unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. In addition, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack's Ballistic Skill characteristic and/or to the Hit roll.
TARGET: One WRAITH CONSTRUcT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is wholly on the opposite side of a Hatchway from your unit, subtract 1 from the Wound roll.
TARGET: One WRAITH CONSTRUcT unit from your army that has not been selected to shoot this phase.
EFFECT: Select one closed Hatchway that is visible to and within range of one or more of the ranged weapons equipped by models in your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed. For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Shooting phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
RESTRICTIONS: Until the end of the phase, your unit is not eligible to shoot.
TARGET: One AELDARI unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.