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Wraithlord

Aeldari
1251 model
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Wraithlord datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 8"
T 10
SV 2+ -INV
W 10
LD 8+
OC 3
⌀ 60mm

This model is equipped with: 2 shuriken catapults; wraithbone fists.

RANGED WEAPONSRANGEABSSAPD
Bright lance 36"14+12-3D6+2
Flamer [Assault, Ignores cover, Torrent] 12"D6N/A401
Missile launcher – starshot 48"14+10-2D6
Missile launcher – sunburst [Blast] 48"D64+4-11
Scatter laser [Sustained hits 1] 36"64+501
Shuriken cannon [Lethal hits] 24"34+6-12
Shuriken catapult [Assault] 18"24+4-11
Starcannon 36"24+8-32
MELEE WEAPONSRANGEAWSSAPD
Ghostglaive – strike Melee44+10-3D6+1
Ghostglaive – sweep Melee84+7-22
Wraithbone fists Melee44+7-22
ABILITIES

CORE Deadly Demise 1

Fated Hero: At the start of the battle, choose one of these keywords: INFANTRY, MONSTER, MOUNTED or VEHICLE. When this model attacks a unit with the chosen keyword, re-roll a Hit roll of 1 and a Wound roll of 1.
Psychic Guidance: While this model is within 12" of at least one friendly Aeldari Psyker model, add 1 to the Ballistic Skill and Weapon Skill of its weapons and it has a Leadership characteristic of 6+.
Led by: Bonesinger.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Wraithlord
WARGEAR OPTIONS
  • Each of this model's shuriken catapults can be replaced with 1 flamer.
  • This model can be equipped with 1 ghostglaive.
  • This model can be equipped with up to two of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon
LOADOUT CHOICES
  • Wargear: Ghostglaive, Wraithbone Fists
  • Arm Weapons pick 2: Shuriken Catapult, Flamer
  • Heavy Weapons 0–2: Aeldari Missile Launcher, Bright Lance, Scatter Laser, Shuriken Cannon, Starcannon
Stratagems you can use on this unit (19)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
SEER’S EYE 1CP · Spirit Conclave · Shooting or Fight phase
WRAITHBONE ARMOUR 1CP · Spirit Conclave · Shooting or Fight phase
BLADES FROM BEYOND 1CP · Spirit Conclave · Fight phase
SOUL BRIDGE 1CP · Spirit Conclave · Command phase
CRUSHING STRIDES 1CP · Spirit Conclave · Charge phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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