Dakkapedia

Warp Spiders

Aeldari
1055 models
19010 models
WARP SPIDER
M 12"
T 3
SV 3+ 5+INV
W 1
LD 6+
OC 1
⌀ 28.5mm
WARP SPIDER EXARCH
M 12"
T 3
SV 3+ 5+INV
W 2
LD 6+
OC 1
⌀ 28.5mm

The Warp Spider Exarch is equipped with: Exarch’s death spinner; close combat weapon.

Every Warp Spider is equipped with: death spinner; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Death spinner [Ignores cover, Torrent] 12"D6N/A4-11
Death weavers [Ignores cover, Torrent, Twin-linked] 6"D6N/A4-11
Exarch’s death spinner [Ignores cover, Torrent] 12"D6N/A6-21
Spinneret rifle [Ignores cover, Torrent] 18"D6N/A5-11
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Powerblade array [Lethal hits, Twin-linked] Melee103+4-21
Powerblades [Lethal hits, Twin-linked] Melee53+4-21
ABILITIES

CORE Deep Strike

FACTION Battle Focus

Flickerjump: In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding CHARACTER models) to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Led by: Autarch Wayleaper, Lhykhis.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Warp Spider Exarch
  • 4-9 Warp Spiders
WARGEAR OPTIONS
  • The Warp Spider Exarch’s Exarch’s death spinner can be replaced with one of the following:
    • 1 spinneret rifle and 1 death weavers
    • 1 powerblades and 1 death weavers
    • 1 powerblade array
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
FOCUSED FUSILLADE 1CP · Khaine’s Arrow · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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