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Warp Spiders

Aeldari
1151st–2nd unit
20010 models
1303rd+ unit
21510 models
🔍 See the model

Warp Spiders datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

WARP SPIDER
M 12"
T 3
SV 3+ 5+INV
W 1
LD 6+
OC 1
⌀ 28.5mm
WARP SPIDER EXARCH
M 12"
T 3
SV 3+ 5+INV
W 2
LD 6+
OC 1
⌀ 28.5mm

The Warp Spider Exarch is equipped with: Exarch’s death spinner; close combat weapon.

Every Warp Spider is equipped with: death spinner; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Death spinner [Ignores cover, Torrent] 12"D6N/A4-11
Death weavers [Ignores cover, Torrent, Twin-linked] 6"D6N/A4-11
Exarch’s death spinner [Ignores cover, Torrent] 12"D6N/A6-21
Spinneret rifle [Ignores cover, Torrent] 18"D6N/A5-11
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Powerblade array [Lethal hits, Twin-linked] Melee103+4-21
Powerblades [Lethal hits, Twin-linked] Melee53+4-21
ABILITIES

CORE Deep Strike

FACTION Battle Focus

Flickerjump: In your Movement phase, when this unit is chosen for a Normal move, it may use this ability. If so, for the rest of the turn it cannot declare a charge and its models have a Move characteristic of 24". At the end of the phase in which it does this, roll one D6 per model in the unit; each 1 inflicts 1 mortal wound on this unit.
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you may change the result of one Hit roll or one Wound roll made for a model in this unit that is not a CHARACTER to an unmodified 6.
Led by: Autarch Wayleaper, Lhykhis.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Warp Spider Exarch
  • 4-9 Warp Spiders
WARGEAR OPTIONS
  • The Warp Spider Exarch’s Exarch’s death spinner can be replaced with one of the following:
    • 1 spinneret rifle and 1 death weavers
    • 1 powerblades and 1 death weavers
    • 1 powerblade array
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.
LOADOUT CHOICES
  • Weapon(s) pick 1: Exarch's death spinner, 1 Spinneret rifle & 1 Death weavers, 1 Powerblades & 1 Death Weavers, 1 Powerblade array
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
FOCUSED FUSILLADE 1CP · Khaine’s Arrow · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒