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Warlock Skyrunners

Aeldari
451 model
902 models
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Warlock Skyrunners datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 4
SV 6+ 4+INV
W 3
LD 6+
OC 2
⌀ 32mm flying base

Every model is equipped with: Destructor; shuriken pistol; twin shuriken catapult; witchblade.

RANGED WEAPONSRANGEABSSAPD
Destructor [Psychic, Torrent] 12"D6N/A5-11
Shuriken pistol [Assault, Pistol] 12"13+4-11
Singing spear [Assault, Psychic] 12"13+903
Twin shuriken catapult [Assault, Twin-linked] 18"23+4-11
MELEE WEAPONSRANGEAWSSAPD
Singing spear [Psychic] Melee23+303
Witchblade [Anti-infantry 2+, Psychic] Melee23+302
ABILITIES

CORE Leader

FACTION Battle Focus

Runes of Battle (Psychic): Weapons carried by models in this unit have the [IGNORES COVER] ability.
Psychic Communion (Psychic): Each time this unit is chosen to shoot, for each Warlock model in it, until the phase ends add 1 to the Attacks and Strength characteristics of that model's Destructor weapon for each other friendly Aeldari Psyker model within 6" of it, up to a maximum of +2.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1-2 Warlock Skyrunners
WARGEAR OPTIONS
  • Any number of models can each have their witchblade replaced with 1 singing spear.
LOADOUT CHOICES
  • 1-2 Warlock Skyrunners 1–2: Warlock Skyrunner with Witchblade, Warlock Skyrunner with Singing Spear
Stratagems you can use on this unit (29)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
VOID GHOSTS 1CP · Protector Host · Shooting or Fight phase
SHURIKEN STORM 1CP · Protector Host · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
DEATH FROM ON HIGH 1CP · Windrider Host · Shooting or Fight phase
OVERFLIGHT 1CP · Windrider Host · Shooting or Fight phase
WIND OF BLADES 1CP · Windrider Host · Movement phase
DARING RIDERS 1CP · Windrider Host · Movement phase
FOCUSED FIREPOWER 1CP · Windrider Host · Shooting phase
SPIRALLING EVASION 1CP · Windrider Host · Shooting phase
SEER’S EYE 1CP · Spirit Conclave · Shooting or Fight phase
SOUL BRIDGE 1CP · Spirit Conclave · Command phase
PRESENTIMENT OF DREAD 1CP · Seer Council · Command phase
ISHA’S FURY 1CP · Seer Council · Movement phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
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