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Warlock Conclave

Aeldari
552 models
1204 models
🔍 See the model

Warlock Conclave datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 7"
T 3
SV 6+ 4+INV
W 2
LD 6+
OC 1
⌀ 32mm

Every model is equipped with: Destructor; shuriken pistol; witchblade.

RANGED WEAPONSRANGEABSSAPD
Destructor [Psychic, Torrent] 12"D6N/A5-11
Shuriken pistol [Assault, Pistol] 12"13+4-11
Singing spear [Assault, Psychic] 12"13+903
MELEE WEAPONSRANGEAWSSAPD
Singing spear [Psychic] Melee23+303
Witchblade [Anti-infantry 2+, Psychic] Melee23+302
ABILITIES

CORE Leader

FACTION Battle Focus

Protect (Psychic): While a Farseer model leads this unit, subtract 1 from the Wound roll of each attack made against this unit.
Psychic Communion (Psychic): Each time this unit is chosen to shoot, for each Warlock model in it, until the phase ends add 1 to the Attacks and Strength characteristics of that model's Destructor weapon for each other friendly Aeldari Psyker model within 6" of it, up to a maximum of +2.
Led by: Eldrad Ulthran, Farseer.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 2-4 Warlocks
WARGEAR OPTIONS
  • Any number of models can each have their witchblade replaced with 1 singing spear.
LOADOUT CHOICES
  • 2-4 Warlocks 2–4: Warlock with Witchblade, Warlock with Singing Spear
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
VOID GHOSTS 1CP · Protector Host · Shooting or Fight phase
SHURIKEN STORM 1CP · Protector Host · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
SKYBORNE SANCTUARY 1CP · Warhost · Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
SEER’S EYE 1CP · Spirit Conclave · Shooting or Fight phase
SOUL BRIDGE 1CP · Spirit Conclave · Command phase
PRESENTIMENT OF DREAD 1CP · Seer Council · Command phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
ISHA’S FURY 1CP · Seer Council · Movement phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
SKYBORNE SANCTUARY 1CP · Aspect Host · Fight phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒