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Troupe Master

Aeldari
751 model
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Troupe Master datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 8"
T 3
SV 6+ 4+INV
W 4
LD 6+
OC 1
⌀ 25mm

This model is equipped with: shuriken pistol; Troupe Master’s blade; flip belt.

RANGED WEAPONSRANGEABSSAPD
Fusion pistol [Assault, Melta 2, Pistol] 6"12+8-4D6
Neuro disruptor [Anti-infantry 2+, Assault, Pistol] 12"12+4-21
Shuriken pistol [Assault, Pistol] 12"12+4-11
MELEE WEAPONSRANGEAWSSAPD
Harlequin’s special weapon [Devastating wounds] Melee62+4-12
Troupe Master’s blade [Devastating wounds] Melee52+5-22
ABILITIES

CORE Leader

FACTION Battle Focus, Disparate Paths

Choreographer of War: While this model leads a unit, each Pile-in or Consolidation move a model in that unit makes can be up to 6" instead of up to 3". It also need not end that move closer to the closest enemy model, provided it ends as close as possible to the closest enemy unit.
Cegorach’s Favour: Each melee attack this model makes may re-roll a Hit roll of 1 and add 1 to the Wound roll.
TRAVELLING PLAYERS: Unless stated otherwise, you cannot include more than one of this model in your army.
Flip Belt: Whenever the bearer's unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when measuring how far the bearer can move during that move.
Leader: This model can be attached to: Troupe.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Troupe Master
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with one of the following:
    • 1 fusion pistol
    • 1 neuro disruptor
  • This model's Troupe Master's blade can be replaced with 1 Harlequin's special weapon.
LOADOUT CHOICES
  • Melee Weapon pick 1: Harlequin's Special Weapon, Troupe Master's Blade
  • Pistol pick 1: Shuriken Pistol, Fusion Pistol, Neuro Disruptor
Stratagems you can use on this unit (31)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Star-dancer Masque · Shooting or Fight phase
DARTING STRIKES 1CP · Star-dancer Masque · Fight phase
SERPENT STRIKE 1CP · Star-dancer Masque · Fight phase
ACROBATIC LEAPS 1CP · Star-dancer Masque · Movement phase
SKYBORNE SANCTUARY 1CP · Warhost · Fight phase
STAGED DEATH 1CP · Ghosts of the Webway · Any phase
HEROES’ FALL 1CP · Ghosts of the Webway · Fight phase
MOCKING FLIGHT 1CP · Ghosts of the Webway · Movement phase
BLOODY DANCE 1CP · Ghosts of the Webway · Charge phase
EXIT THE STAGE 1CP · Ghosts of the Webway · Fight phase
STRIKING STRIDE 1CP · Serpent’s Brood · Charge phase
WEAVING STRIDE 1CP · Serpent’s Brood · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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