Dakkapedia

Swooping Hawks

Aeldari
955 models
19010 models
SWOOPING HAWK
M 14"
T 3
SV 4+ 5+INV
W 1
LD 6+
OC 1
⌀ 32mm
SWOOPING HAWK EXARCH
M 14"
T 3
SV 4+ 5+INV
W 2
LD 6+
OC 1
⌀ 32mm

The Swooping Hawk Exarch is equipped with: Hawk’s talon; close combat weapon.

Every Swooping Hawk is equipped with: lasblaster; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Exarch’s lasblaster [Assault, Lethal hits] 24"43+5-11
Hawk’s talon [Lethal hits] 24"23+6-22
Lasblaster [Assault, Lethal hits] 24"43+401
Scatter laser [Sustained hits 1] 36"63+501
Sunpistol [Assault, Lethal hits, Pistol] 12"23+401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Power sword Melee53+4-21
ABILITIES

CORE Deep Strike

FACTION Battle Focus

Grenade Pack Flyover: Once per turn, in your Movement phase, when this unit is set up on the battlefield or ends a Normal, Advance or Fall Back move, it can use this ability. If it does, select one enemy unit within 8" of and visible to this unit and roll one D6 for each Swooping Hawks model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Each time this unit uses this ability, until the end of the turn, you cannot target this unit with the Grenade Stratagem.
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding CHARACTER models) to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Led by: Autarch Wayleaper, Baharroth.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Swooping Hawk Exarch
  • 4-9 Swooping Hawks
WARGEAR OPTIONS
  • The Swooping Hawk Exarch’s Hawk’s talon can be replaced with one of the following:
    • 1 Exarch’s lasblaster
    • 1 sunpistol and 1 power sword
    • 1 scatter laser
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
FOCUSED FUSILLADE 1CP · Khaine’s Arrow · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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