Dakkapedia

Striking Scorpions

Aeldari
855 models
15010 models
STRIKING SCORPION
M 7"
T 3
SV 3+ 5+INV
W 1
LD 6+
OC 1
⌀ 28.5mm
STRIKING SCORPION EXARCH
M 7"
T 3
SV 3+ 5+INV
W 2
LD 6+
OC 1
⌀ 28.5mm

The Striking Scorpion Exarch is equipped with: shuriken pistol; Scorpion chainsword; Scorpion’s claw.

Every Striking Scorpion is equipped with: shuriken pistol; Scorpion chainsword.

RANGED WEAPONSRANGEABSSAPD
Chainsabres [Assault, Pistol, Twin-linked] 12"13+4-11
Shuriken pistol [Assault, Pistol] 12"13+4-11
MELEE WEAPONSRANGEAWSSAPD
Biting blade [Sustained hits 1] Melee43+6-31
Chainsabres [Sustained hits 1, Twin-linked] Melee53+4-11
Scorpion chainsword [Sustained hits 1] Melee43+4-11
Scorpion’s claw Melee33+8-22
ABILITIES

CORE Infiltrators, Scouts 7", Stealth

FACTION Battle Focus

Mandiblasters: Each time a model in this unit makes a melee attack, if it made a Charge move this turn, an unmodified Hit roll of 5+ scores a Critical Hit.
Aspect Shrine Token: Once per battle for each Aspect Shrine token this unit has, you can change the result of one Hit roll or one Wound roll made for a model in this unit (excluding CHARACTER models) to an unmodified 6.

Designer’s Note: Place an Aspect Shrine token next to the unit for each Aspect Shrine token it has, removing one each time this ability is used.
Led by: Autarch, Karandras.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Striking Scorpion Exarch
  • 4-9 Striking Scorpions
WARGEAR OPTIONS
  • The Striking Scorpion Exarch’s shuriken pistol, Scorpion chainsword and Scorpion’s claw can be replaced with one of the following:
    • 1 biting blade and 1 shuriken pistol
    • 1 chainsabres
  • For every 5 models in this unit, it can have 1 Aspect Shrine token.
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
BLADEFOCUS 1CP · Khaine’s Arrow · Fight phase
CRITICAL CAPTURE 1CP · Khaine’s Arrow · Command phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
SKYBORNE SANCTUARY 1CP · Warhost · Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
SKYBORNE SANCTUARY 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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