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Starfangs

Aeldari
701 model
1402 models
🔍 See the model

Starfangs datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 6
SV 3+ -INV
W 6
LD 7+
OC 2
⌀ 105 x 70mm

Every model is equipped with: disintegrator cannon; Starfang grenade launcher; wraithbone hull.

RANGED WEAPONSRANGEABSSAPD
Disintegrator cannon [Assault] 36"33+6-32
Starfang grenade launcher [Assault, Blast] 36"D33+6-32
MELEE WEAPONSRANGEAWSSAPD
Wraithbone hull Melee34+601
ABILITIES

CORE Deadly Demise 1, Scouts 7"

FACTION Battle Focus

Hallucinogen Grenades: At the start of your opponent's Shooting phase, this unit may use this ability. If so, pick one Aeldari Infantry unit from your army that is visible to and within 36" of it; that unit gains the Stealth ability until the phase ends.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1-2 Starfangs
WARGEAR OPTIONS
  • None
LOADOUT CHOICES
  • Wargear: Wraithbone hull, Disintegrator Cannon, Starfang Grenade Launcher
Stratagems you can use on this unit (27)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
SMOKESCREEN 1CP · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LAYERED WARDS 1CP · Armoured Warhost · Any phase
VECTORED ENGINES 1CP · Armoured Warhost · Movement phase
CLOUDSTRIKE 1CP · Armoured Warhost · Movement phase
SOULSIGHT 1CP · Armoured Warhost · Shooting phase
ANTI‑GRAV REPULSION 1CP · Armoured Warhost · Charge phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
RAIDERS’ SPOILS 1CP · Eldritch Raiders · Command phase
NO PREY TOO BIG 1CP · Eldritch Raiders · Shooting phase
IMPEDING FIRE 1CP · Eldritch Raiders · Charge phase
WITHDRAW AND REINFORCE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
INTO THE BREACH 1CP · Corsair Coterie · Shooting phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒