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Skathach Wraithknight Legends

Aeldari
4901 model
🔍 See the model

Skathach Wraithknight datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 12
SV 2+ -INV
W 18
LD 6+
OC 10
⌀ 120 x 92mm

This model is equipped with: inferno lance; titanic feet; scattershield.

RANGED WEAPONSRANGEABSSAPD
Deathshroud cannon – dispersed [Blast, Devastating wounds] 12"3D63+6-11
Deathshroud cannon – focused [Blast, Devastating wounds] 48"D63+10-32
Inferno lance [Melta 2] 24"43+12-4D6
Scatter laser 36"63+501
Shuriken cannon [Sustained hits 1] 24"33+6-12
Starcannon 36"23+8-32
MELEE WEAPONSRANGEAWSSAPD
Titanic feet Melee53+8-12
ABILITIES

CORE Deadly Demise D6, Deep Strike

FACTION Battle Focus

Agile: When this model makes a Normal, Advance or Fall Back move, it can pass over other models (except Titanic models) and terrain features no taller than 4" as though they were not present.
Webway Shunt Generator: Once per battle, at the end of your opponent's turn, if this model is not within Engagement Range of any enemy unit, you may take it off the battlefield and put it into Strategic Reserves.
Scattershield: The bearer has a 4+ invulnerable save.
Damaged: 1-6 wounds remaining While this model has 1-6 wounds left, subtract 5 from its Objective Control characteristic and subtract 1 from the Hit roll for each attack it makes.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Skathach Wraithknight
WARGEAR OPTIONS
  • This model can be equipped with up to two of the following:
    • 1 scatter laser
    • 1 shuriken cannon
    • 1 starcannon
  • This model’s inferno lance can be replaced with 1 deathshroud cannon.
  • This model’s scattershield can be replaced with one of the following:
    • 1 inferno lance
    • 1 deathshroud cannon
Stratagems you can use on this unit (14)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
SEER’S EYE 1CP · Spirit Conclave · Shooting or Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒