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Falcon

Aeldari
1301 model
🔍 See the model

Falcon datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 9
SV 3+ -INV
W 12
LD 7+
OC 3
⌀ 60mm flying base

This model is equipped with: pulse laser; scatter laser; twin shuriken catapult; wraithbone hull.

RANGED WEAPONSRANGEABSSAPD
Bright lance 36"13+12-3D6+2
Missile launcher – starshot 48"13+10-2D6
Missile launcher – sunburst [Blast] 48"D63+4-11
Pulse laser 48"33+9-2D6
Scatter laser [Sustained hits 1] 36"63+501
Shuriken cannon [Lethal hits] 24"33+6-12
Starcannon 36"23+8-32
Twin shuriken catapult [Assault, Twin-linked] 18"23+4-11
MELEE WEAPONSRANGEAWSSAPD
Wraithbone hull Melee34+601
ABILITIES

CORE Deadly Demise D3, Deep Strike

FACTION Battle Focus

Fire Support: In your Shooting phase, after this model shoots, pick one enemy unit hit by at least one of those attacks. Until the turn ends, you may re-roll the Wound roll for each attack a friendly model that disembarked from this TRANSPORT this turn makes against that enemy unit.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Falcon
WARGEAR OPTIONS
  • This model’s scatter laser can be replaced with one of the following:
    • 1 missile launcher
    • 1 bright lance
    • 1 shuriken cannon
    • 1 starcannon
  • This model’s twin shuriken catapult can be replaced with 1 shuriken cannon.
LOADOUT CHOICES
  • Wargear: Pulse Laser, Wraithbone hull, Heavy Weapons
  • Hull weapon pick 1: Twin Shuriken Catapult, Shuriken Cannon
TRANSPORT

This model has a transport capacity of 6 Aeldari Infantry models. Each Wraith Construct model takes the space of 2 models. It cannot transport Jump Pack models or Ynnari models (excluding Asuryani, Yvraine and The Visarch models).

Stratagems you can use on this unit (21)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LAYERED WARDS 1CP · Armoured Warhost · Any phase
SWIFT DEPLOYMENT 1CP · Armoured Warhost · Movement phase
VECTORED ENGINES 1CP · Armoured Warhost · Movement phase
CLOUDSTRIKE 1CP · Armoured Warhost · Movement phase
SOULSIGHT 1CP · Armoured Warhost · Shooting phase
ANTI‑GRAV REPULSION 1CP · Armoured Warhost · Charge phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒