Dakkapedia

Corsair Reaver Band

Aeldari
1255 models
1506 models
25010 models
27511 models
M 7"
T 3
SV 5+ -INV
W 3
LD 6+
OC 2
⌀ 25mm

Every model is equipped with: brace of pistols; Corsair firearm; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Aeldari missile launcher – starshot 48"13+10-2D6
Aeldari missile launcher – sunburst [BLAST] 48"D63+4-11
Blaster [Assault] 18"13+8-4D6+1
Brace of pistols [Assault, Pistol] 12"23+301
Corsair firearm [Assault, Lethal hits] 24"43+401
Dark lance [Heavy] 36"14+12-3D6+2
Dissonance pistol [Devastating wounds, Pistol] 12"13+6-11
Flamer [Assault, Ignores cover, Torrent] 12"D6N/A401
Fusion gun [Assault, Melta 2] 12"13+8-4D6+1
Shredder [Assault, Torrent] 18"D6N/A601
Shuriken cannon [Sustained hits 1] 24"33+6-12
Splinter cannon [Anti-infantry 3+, Sustained hits 1] 36"33+3-12
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Spar-glaive Melee43+301
Void sabre Melee33+4-21
ABILITIES
Reaver Band: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
CORSAIRS: If a model from your army with the Leader ability can be attached to a Corsair Voidreavers unit, it can be attached to this unit instead.
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UNIT COMPOSITION
  • 0-1 Corsair Reaver Felarch
  • 5-10 Corsair Reavers
WARGEAR OPTIONS
  • Any number of models can each have their Corsair firearm replaced with 1 spar-glaive.
  • For every 5 models in this unit, 1 model’s Corsair firearm can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 blaster
    • 1 dark lance
    • 1 flamer
    • 1 fusion gun
    • 1 shredder
    • 1 shuriken cannon
    • 1 splinter cannon
  • The Corsair Reaver Felarch can be equipped with one of the following:
    • 1 dissonance pistol
    • 1 void sabre
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
SKYBORNE SANCTUARY 1CP · Warhost · Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
SKYBORNE SANCTUARY 1CP · Aspect Host · Fight phase
RAIDERS’ SPOILS 1CP · Eldritch Raiders · Command phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
NO PREY TOO BIG 1CP · Eldritch Raiders · Shooting phase
WITHDRAW AND REINFORCE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
INTO THE BREACH 1CP · Corsair Coterie · Shooting phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

🔍 Find model image · Source (wahapedia)