Dakkapedia Coffee
Unofficial fan reference. Not affiliated with, endorsed or sponsored by Games Workshop. Warhammer 40,000 and all associated names, marks, logos and imagery are © & ™ Games Workshop Ltd — referenced here for identification only.

Cobra Legends

Aeldari
4151 model
🔍 See the model

Cobra datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 11
SV 2+ 5+INV
W 24
LD 6+
OC 8
⌀ Use model

This model is equipped with: D-impaler; shuriken cannon; wraithbone hull.

RANGED WEAPONSRANGEABSSAPD
Aeldari missile launcher – sunburst [Blast] 48"D63+4-11
Aeldari missile launcher – starshot 48"13+10-2D6
Bright lance 36"13+12-3D6+2
D-impaler [Blast, Devastating wounds] 36"D6+33+16-44
Scatter laser 36"63+501
Shuriken cannon [Sustained hits 1] 24"33+6-12
Starcannon 36"23+8-32
MELEE WEAPONSRANGEAWSSAPD
Wraithbone hull Melee64+601
ABILITIES

CORE Deadly Demise D6+2

FACTION Battle Focus

D-rift: During your Shooting phase, just after choosing a target for this model's D-impaler, roll one D6 for the target unit and every other unit within 3" of it: on a 5+ the unit being rolled for is struck by a D-rift. After this model finishes its attacks against the target this phase, each unit struck by a D-rift this phase takes D3 mortal wounds.
Damaged: 1-8 wounds remaining While this model has 1-8 wounds remaining, reduce its Objective Control characteristic by 4 and subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

Loading calculator…

📏 Threat ranges — how far this unit reaches

Loading…

UNIT COMPOSITION
  • 1 Cobra
WARGEAR OPTIONS
  • This model’s shuriken cannon can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 bright lance
    • 1 scatter laser
    • 1 starcannon
Stratagems you can use on this unit (19)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LAYERED WARDS 1CP · Armoured Warhost · Any phase
VECTORED ENGINES 1CP · Armoured Warhost · Movement phase
CLOUDSTRIKE 1CP · Armoured Warhost · Movement phase
SOULSIGHT 1CP · Armoured Warhost · Shooting phase
ANTI‑GRAV REPULSION 1CP · Armoured Warhost · Charge phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase

🔍 Find model image

Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒