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Baharroth

Aeldari
1251 model
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Baharroth datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 3
SV 2+ 4+INV
W 5
LD 6+
OC 1
⌀ 40mm

This model is equipped with: Fury of the Tempest; Shining Blade.

RANGED WEAPONSRANGEABSSAPD
Fury of the Tempest [Assault, Lethal hits] 24"42+6-12
MELEE WEAPONSRANGEAWSSAPD
Shining Blade [Sustained hits 1] Melee62+5-22
ABILITIES

CORE Deep Strike, Leader

FACTION Battle Focus

Cloudstrider: While this model leads a unit, at the end of your opponent's turn, if that unit is not within Engagement Range of any enemy unit, you may remove it and place it into Strategic Reserves. Also, while this model leads a unit set up using Deep Strike, in your Movement phase the unit may use this ability to instead be set up anywhere more than 6" horizontally from all enemy models, but it cannot declare a charge for the rest of that turn.
Cry of the Wind: When this model is set up on the battlefield, until the end of that turn each of its ranged attacks scores a Critical Hit on any successful unmodified Hit roll.
Leader: This model can be attached to: Swooping Hawks.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Baharroth – EPIC HERO
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
FIRE AND FADE 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒