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Asurmen

Aeldari
1351 model
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Asurmen datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 7"
T 3
SV 2+ 4+INV
W 5
LD 6+
OC 1
⌀ 40mm

This model is equipped with: Bloody Twins; Sword of Asur.

RANGED WEAPONSRANGEABSSAPD
Bloody Twins [Assault, Pistol] 24"62+5-12
MELEE WEAPONSRANGEAWSSAPD
Sword of Asur [Devastating wounds] Melee62+6-33
ABILITIES

CORE Leader

FACTION Battle Focus

Tactical Acumen: While this model leads a unit, in your Shooting phase after that unit shoots, it may make a Normal move of up to 6". If it does, it cannot declare a charge for the rest of the turn.
Hand of Asuryan: Once per battle, when this model is chosen to shoot, it may use this ability. If so, until the phase ends its Bloody Twins weapon has a Damage of 3 plus the [ANTI-INFANTRY 5+] and [DEVASTATING WOUNDS] abilities.
Leader: This model can be attached to: Dire Avengers.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Asurmen – EPIC HERO
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
VOID GHOSTS 1CP · Khaine’s Arrow · Shooting or Fight phase
LIGHTNING-FAST REACTIONS 1CP · Warhost · Shooting or Fight phase
SKYBORNE SANCTUARY 1CP · Warhost · Fight phase
FEIGNED RETREAT 1CP · Warhost · Movement phase
BLITZING FIREPOWER 1CP · Warhost · Shooting phase
WEBWAY TUNNEL 1CP · Warhost · Fight phase
FOREWARNED 1CP · Seer Council · Fight phase
UNSHROUDED TRUTH 1CP · Seer Council · Movement phase
FATE INESCAPABLE 1CP · Seer Council · Shooting phase
PSYCHIC SHIELD 1CP · Seer Council · Shooting phase
WARRIOR FOCUS 1CP · Aspect Host · Shooting or Fight phase
TO THEIR FINAL BREATH 1CP · Aspect Host · Fight phase
SKYBORNE SANCTUARY 1CP · Aspect Host · Fight phase
PRETERNATURAL PRECISION 1CP · Aspect Host · Shooting phase
KHAINE’S VENGEANCE 1CP · Aspect Host · Movement phase
YRIEL’S EXAMPLE 1CP · Eldritch Raiders · Fight phase
PIRATES’ DUE 1CP · Corsair Coterie · Fight phase
LETHAL RUSE 1CP · Corsair Coterie · Movement phase
CLOAK AND SHADOW 1CP · Corsair Coterie · Shooting phase
VENGEFUL SORROW 1CP · Corsair Coterie · Shooting phase

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Build your Aeldari army

Staple kits that pair with this unit — or see the full Aeldari starter guide.

Wave Serpent Near-mandatory transport 🛒
Night Spinner Staple artillery (same kit as Fire Prism) 🛒
Farseer Doom/Jinx - auto-include 🛒
Howling Banshees Melee Aspect Warriors 🛒