Dakkapedia

Vespid Stingwings

T’au Empire
655 models
13010 models
M 12"
T 4
SV 4+ -INV
W 1
LD 7+
OC 1
⌀ 28.5mm

Every model is equipped with: neutron blaster; stingwing claws.

RANGED WEAPONSRANGEABSSAPD
Neutron blaster [Assault] 18"24+5-22
Neutron grenade launcher [ANTI-INFANTRY 3+, BLAST] 18"D64+4-12
Neutron rail rifle [DEVASTATING WOUNDS] 30"14+10-43
T’au flamer [IGNORES COVER, TORRENT] 12"D6N/A401
MELEE WEAPONSRANGEAWSSAPD
Stingwing claws Melee14+4-11
ABILITIES

CORE Deep Strike

Airborne Agility: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Oversight Drone: Once per battle, when the bearer’s unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.

Designer’s Note: Place an Oversight Drone token next to the bearer, removing it once this ability has been used.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Vespid Strain Leader
  • 4-9 Vespid Stingwings
WARGEAR OPTIONS
  • If this unit contains 10 models:
    • The Vespid Strain Leader can be equipped with 1 Oversight Drone.
    • 1 Vespid Stingwing can replace its neutron blaster with 1 T’au flamer
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron grenade launcher
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron rail rifle.
Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
COMBAT EMBARKATION 1CP · Kauyon · Charge phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
EXPERIMENTAL MODIFICATIONS 1CP · Auxiliary Cadre · Shooting or Fight phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
PHEROMONE WAYPOINTS 1CP · Auxiliary Cadre · Movement phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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