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Vespid Stingwings

T’au Empire
705 models
11510 models
🔍 See the model

Vespid Stingwings datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 12"
T 4
SV 4+ -INV
W 1
LD 7+
OC 1
⌀ 28.5mm

Every model is equipped with: neutron blaster; stingwing claws.

RANGED WEAPONSRANGEABSSAPD
Neutron blaster [Assault] 18"24+5-22
Neutron grenade launcher [ANTI-INFANTRY 3+, BLAST] 18"D64+4-12
Neutron rail rifle [DEVASTATING WOUNDS] 30"14+10-43
T’au flamer [IGNORES COVER, TORRENT] 12"D6N/A401
MELEE WEAPONSRANGEAWSSAPD
Stingwing claws Melee14+4-11
ABILITIES

CORE Deep Strike

Airborne Agility: At the end of your opponent's turn, if this unit is not within Engagement Range of any enemy unit, you may take it off the battlefield and put it into Strategic Reserves.
Oversight Drone: Once per battle, when the bearer's unit is picked to shoot, until the phase ends, ranged weapons of models in this unit gain the [IGNORES COVER] ability. Track with an Oversight Drone token, removing it once used.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Vespid Strain Leader
  • 4-9 Vespid Stingwings
WARGEAR OPTIONS
  • If this unit contains 10 models:
    • The Vespid Strain Leader can be equipped with 1 Oversight Drone.
    • 1 Vespid Stingwing can replace its neutron blaster with 1 T’au flamer
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron grenade launcher
    • 1 Vespid Stingwing can replace its neutron blaster with 1 neutron rail rifle.
LOADOUT CHOICES
  • Wargear: Oversight Drone, Stingwing claws, Neutron blaster
  • 4-9 Vespid Stingwings 4–9: Vespid Stingwings w/ Neutron Blaster, Vespid Stingwings w/ T'au Flamer, Vespid Stingwings w/ Neutron Grenade Launcher, Vespid Stingwings w/ Neutron Rail Rifle
Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
COMBAT EMBARKATION 1CP · Kauyon · Charge phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
EXPERIMENTAL MODIFICATIONS 1CP · Auxiliary Cadre · Shooting or Fight phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
PHEROMONE WAYPOINTS 1CP · Auxiliary Cadre · Movement phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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