Dakkapedia

Riptide Battlesuit

T’au Empire
2001 model
M 10"
T 9
SV 2+ 4+INV
W 14
LD 7+
OC 4
⌀ 120 x 92mm

This model is equipped with: heavy burst cannon; twin plasma rifle; Riptide fists.

RANGED WEAPONSRANGEABSSAPD
Heavy burst cannon 36"124+6-12
Ion accelerator – standard 72"64+9-23
Ion accelerator – supercharge [Hazardous] 72"64+10-34
Twin fusion blaster [Melta 2, Twin-linked] 12"14+9-4D6
Twin plasma rifle [Twin-linked] 18"14+8-33
Twin smart missile system [Indirect fire, Twin-linked] 30"34+501
MELEE WEAPONSRANGEAWSSAPD
Riptide fists Melee65+602
ABILITIES

CORE Deadly Demise D6

FACTION For the Greater Good

Battlesuit Support System: The bearer is eligible to shoot in a turn in which it Fell Back.
Nova Charge: Once per battle, when this unit is selected to shoot in your Shooting phase, select one ranged weapon equipped by this model. Until the end of the phase, that weapon has the [DEVASTATING WOUNDS] ability.
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

Loading calculator…

UNIT COMPOSITION
  • 1 Riptide Battlesuit
WARGEAR OPTIONS
  • This model’s heavy burst cannon can be replaced with 1 ion accelerator.
  • This model’s twin plasma rifles can be replaced with one of the following:
    • 1 twin fusion blaster
    • 1 twin smart missile system
  • This model can be equipped with up to 2 missile drones.
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

🔍 Find model image · Source (wahapedia)