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Riptide Battlesuit

T’au Empire
1801st–2nd unit
2103rd+ unit
🔍 See the model

Riptide Battlesuit datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 9
SV 2+ 4+INV
W 14
LD 7+
OC 4
⌀ 120 x 92mm

This model is equipped with: heavy burst cannon; twin plasma rifle; Riptide fists.

RANGED WEAPONSRANGEABSSAPD
Heavy burst cannon 36"124+6-12
Ion accelerator – standard 72"64+9-23
Ion accelerator – supercharge [Hazardous] 72"64+10-34
Twin fusion blaster [Melta 2, Twin-linked] 12"14+9-4D6
Twin plasma rifle [Twin-linked] 18"14+8-33
Twin smart missile system [Indirect fire, Twin-linked] 30"34+501
MELEE WEAPONSRANGEAWSSAPD
Riptide fists Melee65+602
ABILITIES

CORE Deadly Demise D6

FACTION For the Greater Good

Battlesuit Support System: The bearer may shoot on a turn it Fell Back.
Nova Charge: Once per battle, when this unit is picked to shoot in your Shooting phase, choose one ranged weapon equipped by this model. Until the phase ends, that weapon gains the [DEVASTATING WOUNDS] ability.
Weapon Support System: When the bearer makes a ranged attack, you may ignore any or all modifiers to the Hit roll.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Riptide Battlesuit
WARGEAR OPTIONS
  • This model’s heavy burst cannon can be replaced with 1 ion accelerator.
  • This model’s twin plasma rifles can be replaced with one of the following:
    • 1 twin fusion blaster
    • 1 twin smart missile system
  • This model can be equipped with up to 2 missile drones.
LOADOUT CHOICES
  • Heavy Burst Cannon pick 1: Heavy burst cannon, Ion accelerator
  • Twin Plasma Rifles pick 1: Twin smart missile system, Twin fusion blaster, Twin plasma rifle
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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Staple kits that pair with this unit — or see the full T’au Empire starter guide.

Broadside Battlesuits Long-range fire support 🛒