Dakkapedia

Broadside Battlesuits

T’au Empire
801 model
1702 models
2703 models
M 5"
T 6
SV 2+ -INV
W 8
LD 7+
OC 2
⌀ 60mm

Every model is equipped with: heavy rail rifle; crushing bulk.

RANGED WEAPONSRANGEABSSAPD
Heavy rail rifle [Heavy, Devastating wounds] 60"24+12-4D6+1
High-yield missile pods [Twin-linked] 30"64+7-12
Seeker missile [One shot] 48"14+14-3D6+1
Twin plasma rifle [Twin-linked] 18"14+8-33
Twin smart missile system [Indirect fire, Twin-linked] 30"44+501
MELEE WEAPONSRANGEAWSSAPD
Crushing bulk Melee35+601
ABILITIES

FACTION For the Greater Good

Advanced Armour: Models in this unit have the Feel No Pain 4+ ability against mortal wounds.
One Shot: The bearer can only shoot with this weapon once per battle.
Weapon Support System: Each time the bearer makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Broadside Shas’vre
  • 0-2 Broadside Shas’ui
WARGEAR OPTIONS
  • Any number of models can each have their heavy rail rifle replaced with 1 high-yield missile pods.
  • Any number of models can each be equipped with up to two of the following, but cannot take duplicates:
    • 1 seeker missile
    • 1 twin plasma rifle*
    • 1 twin smart missile system*
    • 1 weapon support system
  • Any number of models can each be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 missile drone
    • 1 shield drone
  • * No model can be equipped with both a twin plasma rifle and twin smart missile system at the same time.
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

🔍 Find model image · Source (wahapedia)