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Hammerhead Gunship

T’au Empire
1401st–2nd unit
1503rd+ unit
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Hammerhead Gunship datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 10
SV 3+ -INV
W 14
LD 7+
OC 3
⌀ 60mm flying base

This model is equipped with: 1 railgun; 2 twin pulse carbines; armoured hull.

RANGED WEAPONSRANGEABSSAPD
Accelerator burst cannon 18"44+6-11
Ion cannon – standard [Blast] 60"D6+34+7-12
Ion cannon – overcharge [Blast, Hazardous] 60"D6+34+8-23
Railgun [Heavy, Devastating wounds] 72"14+20-5D6+6
Seeker missile [One shot] 48"14+14-3D6+1
Twin pulse carbine [Twin-linked] 20"24+501
Smart missile system [Indirect fire] 30"34+501
MELEE WEAPONSRANGEAWSSAPD
Armoured hull Melee35+601
ABILITIES

CORE Deadly Demise D3

FACTION For the Greater Good

Armour Hunter: When this model attacks a MONSTER or VEHICLE, add 1 to the Hit roll.
Targeting Array: Each time this model is picked to shoot, you may re-roll one Hit roll or one Wound roll while resolving those attacks.
One Shot: The bearer may shoot with this weapon only once per battle.
Damaged: 1-5 wounds remaining While this model has 1-5 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Hammerhead Gunship
WARGEAR OPTIONS
  • This model’s railgun can be replaced with 1 ion cannon.
  • This model’s 2 twin pulse carbines can be replaced with one of the following:
    • 2 accelerator burst cannons
    • 2 smart missile systems
  • This model can be equipped with up to 2 seeker missiles.
LOADOUT CHOICES
  • Railgun pick 1: Railgun, Ion cannon
  • Twin Pulse Carbines pick 1: 2 Accelerator burst cannons, 2 Twin pulse carbines, 2 Smart missile systems
Stratagems you can use on this unit (25)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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Build your T’au Empire army

Staple kits that pair with this unit — or see the full T’au Empire starter guide.

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