Dakkapedia

Tiger Shark

T’au Empire
3251 model
M 20+"
T 11
SV 3+ 5+INV
W 18
LD 7+
OC 0
⌀ 160mm

This model is equipped with: 2 burst cannons; 2 ion cannons; 2 missile pods; armoured hull; transport bay.

RANGED WEAPONSRANGEABSSAPD
Burst cannon 18"44+501
Cyclic ion blaster – standard 18"34+7-11
Cyclic ion blaster – overcharge [Hazardous] 18"34+8-22
Ion cannon – standard [Blast] 60"D6+34+7-12
Ion cannon – overcharge [Blast, Hazardous] 60"D6+34+8-23
Missile pod 30"24+7-12
Seeker missile [One shot] 48"14+14-3D6+1
Skyspear missile rack [Anti-fly 3+, Blast] 72"D6+14+6-11
Swiftstrike burst cannon 36"164+6-11
Swiftstrike railgun [Devastating wounds] 72"14+20-5D6+6
MELEE WEAPONSRANGEAWSSAPD
Armoured hull Melee35+601
ABILITIES

CORE Deadly Demise D6+2

FACTION For the Greater Good

Strafing Run: In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks that cannot FLY. That enemy unit must take a Battle-shock test.
One Shot: The bearer can only shoot with this weapon once per battle.
Transport Bay: The bearer has the TRANSPORT keyword and has a transport capacity of 12 TACTICAL DRONES models.
Damaged: 1-6 wounds remaining While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Tiger Shark
WARGEAR OPTIONS
  • This model’s 2 burst cannons can be replaced with 2 cyclic ion blasters.
  • This model’s 2 ion cannons can be replaced with one of the following:
    • 2 swiftstrike burst cannons
    • 2 swiftstrike railguns
  • This model can be equipped with up to 6 seeker missiles.
  • This model’s transport bay can be replaced with 2 skyspear missile racks.
Stratagems you can use on this unit (25)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

🔍 Find model image · Source (wahapedia)