Dakkapedia

The Twin Lance

T’au Empire
1852 models
M 10"
T 6
SV 2+ 4+INV
W 8
LD 6+
OC 2
⌀ 60mm

Ri’Lantar is equipped with: 1 fusion eliminator; 1 XV pulse pistol; 1 shardstorm burst system; 1 MV15 gun drone.

Ri’Locai is equipped with: 1 ion scattercannon; 1 XV pulse pistol; 1 shardstorm burst system; 1 MV15 gun drone.

RANGED WEAPONSRANGEABSSAPD
Fusion eliminator [Melta 2] 18"22+10-4D6
Ion scattercannon – standard [Rapid fire 2] 18"42+7-22
Ion scattercannon – overcharge [Hazardous, Rapid fire 2] 18"42+8-33
Shardstorm burst system [Pistol] 18"D62+501
Twin pulse blaster [Assault, Twin-linked] 10"25+6-11
XV pulse pistol [Rapid fire 2] 12"22+6-12
MELEE WEAPONSRANGEAWSSAPD
Fusion eliminator [Extra attacks] Melee14+10-4D6+2
Ion scattercannon [Extra attacks] Melee34+7-22
XV pulse pistol Melee43+6-12
ABILITIES

CORE Deep Strike, Scouts 8"

FACTION For the Greater Good

Exemplars of Mont’ka: Each time a model in this unit makes a ranged attack that targets the closest eligible target, that attack has the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Neocapacitor Shields: At the start of your opponent’s Charge phase, you can select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of this unit. That unit must take a Battle-shock test and, until the end of the turn, subtract 1 from Charge rolls made for that unit.
Retro-thrusters: At the end of the Fight phase, if this unit was eligible to fight this phase, this unit can either make a Normal move of up to 6" or a Fall Back move.
MV15 Gun Drone: The bearer is equipped with 1 twin pulse blaster.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Ri’Lantar – EPIC HERO
  • 1 Ri’Locai – EPIC HERO
WARGEAR OPTIONS
  • None.
Stratagems you can use on this unit (36)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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