Dakkapedia

Ta’unar Supremacy Armour

T’au Empire
7901 model
M 8"
T 13
SV 2+ 5+INV
W 30
LD 7+
OC 10
⌀ 160mm

This model is equipped with: 4 burst cannons; fusion eradicator; 3 pulse ordnance drivers; 4 smart missile systems; tri-axis ion cannon; crushing feet.

RANGED WEAPONSRANGEABSSAPD
Burst cannon 18"44+501
Fragmentation cluster shell launcher [Blast] 24"2D6+64+6-11
Fusion eradicator [Melta 3] 24"54+10-4D6
Heavy rail cannon array [Devastating wounds, Heavy] 120"24+26-516
Nexus missile launcher 36"84+8-32
Pulse ordnance driver [Anti-infantry 2+] 60"84+5-13
Smart missile system [Indirect fire] 30"34+501
Tri-axis ion cannon – standard [Blast] 36"D6+34+8-22
Tri-axis ion cannon – supercharge [Blast, Hazardous] 36"D6+34+9-33
MELEE WEAPONSRANGEAWSSAPD
Crushing feet Melee65+8-12
ABILITIES

CORE Deadly Demise D6+3

FACTION For the Greater Good

Coordinated Strike: While this model is a Guided unit, each time it makes an attack that targets its Spotted unit, re-roll a Hit roll of 1.
Super-heavy Walker: Each time this model makes a Normal, Advance or Fall Back move, it can move over models (excluding TITANIC models) and terrain features that are 4" or less in height as if they were not there.
Damaged: 1-10 wounds remaining While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Ta’unar Supremacy Armour
WARGEAR OPTIONS
  • This model’s tri-axis ion cannon can be replaced with 1 fusion eradicator.
  • This model’s fusion eradicator can be replaced with 1 tri-axis ion cannon.
  • This model’s 3 pulse ordnance drivers can be replaced with one of the following:
    • 2 nexus missile launchers
    • 1 heavy rail cannon array and 1 fragmentation cluster shell launcher
Stratagems you can use on this unit (25)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

🔍 Find model image · Source (wahapedia)