Sun Shark Bomber datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
20+"
T
9
SV
3+
-INV
W
12
LD
7+
OC
0
⌀ 120 x 92mm flying base
This model is equipped with: missile pod; 2 seeker missiles; 2 twin ion rifles; armoured hull.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Missile pod | 30" | 2 | 4+ | 7 | -1 | 2 |
| Twin missile pod [Twin-linked] | 30" | 2 | 4+ | 7 | -1 | 2 |
| Seeker missile [One shot] | 48" | 1 | 4+ | 14 | -3 | D6+1 |
| Twin ion rifle – standard [Twin-linked] | 30" | 3 | 4+ | 7 | -1 | 1 |
| Twin ion rifle – overcharge [Hazardous, Twin-linked] | 30" | 3 | 4+ | 8 | -2 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured hull | Melee | 3 | 5+ | 6 | 0 | 1 |
CORE Deadly Demise D3
FACTION For the Greater Good
Pulse Bombs: When this model finishes a Normal move, you may choose one enemy unit it moved over and roll six D6: for each 4+ that unit takes 1 mortal wound.
One Shot: The bearer may shoot with this weapon only once per battle.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Sun Shark Bomber
- This model’s missile pod can be replaced with 1 twin missile pod.
- Wargear: Twin ion rifle, Seeker missile, Armoured hull
- Missile Pod pick 1: Twin missile pod, Missile pod