M
8"
T
4
SV
3+
-INV
W
2
LD
7+
OC
1
⌀ 32mm
Every model is equipped with: burst cannon; battlesuit fists.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Burst cannon | 18" | 4 | 4+ | 5 | 0 | 1 |
| Fusion blaster [Melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 |
| Pulse pistol [Pistol] | 12" | 1 | 4+ | 5 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Battlesuit fists | Melee | 2 | 5+ | 4 | 0 | 1 |
CORE Infiltrators, Stealth
FACTION For the Greater Good
Forward Observers: Each time this unit is an Observer unit, until the end of the phase, each time a ranged attack is made by a model in a Guided unit that targets their Spotted unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Homing Beacon: Once per battle, you can use the Rapid Ingress Stratagem for 0CP. The target must be set up within 3" of the bearer’s unit and more than 9" away from all enemy units.
Designer’s Note: Place a Homing Beacon token next to this unit, removing it once this ability is used.
Designer’s Note: Place a Homing Beacon token next to this unit, removing it once this ability is used.
⚄ MathHammer — average damage calculator
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- 1 Stealth Shas’vre
- 4 Stealth Shas’ui
- The Stealth Shas’vre can be equipped with 1 gun drone.
- The Stealth Shas’vre can be equipped with 1 marker drone.
- The Stealth Shas’vre can be equipped with 1 pulse pistol.
- 1 Stealth Shas’ui can be equipped with 1 homing beacon.
- 2 models can each have their burst cannon replaced with 1 fusion blaster.