Dakkapedia

Stealth Battlesuits

T’au Empire
1005 models
M 8"
T 4
SV 3+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

Every model is equipped with: burst cannon; battlesuit fists.

RANGED WEAPONSRANGEABSSAPD
Burst cannon 18"44+501
Fusion blaster [Melta 2] 12"14+9-4D6
Pulse pistol [Pistol] 12"14+501
MELEE WEAPONSRANGEAWSSAPD
Battlesuit fists Melee25+401
ABILITIES

CORE Infiltrators, Stealth

FACTION For the Greater Good

Forward Observers: Each time this unit is an Observer unit, until the end of the phase, each time a ranged attack is made by a model in a Guided unit that targets their Spotted unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Homing Beacon: Once per battle, you can use the Rapid Ingress Stratagem for 0CP. The target must be set up within 3" of the bearer’s unit and more than 9" away from all enemy units.

Designer’s Note: Place a Homing Beacon token next to this unit, removing it once this ability is used.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Stealth Shas’vre
  • 4 Stealth Shas’ui
WARGEAR OPTIONS
  • The Stealth Shas’vre can be equipped with 1 gun drone.
  • The Stealth Shas’vre can be equipped with 1 marker drone.
  • The Stealth Shas’vre can be equipped with 1 pulse pistol.
  • 1 Stealth Shas’ui can be equipped with 1 homing beacon.
  • 2 models can each have their burst cannon replaced with 1 fusion blaster.
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
COMBAT EMBARKATION 1CP · Kauyon · Charge phase
PHOTON GRENADES 1CP · Kauyon · Charge phase
WALL OF MIRRORS 1CP · Kauyon · Fight phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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