Dakkapedia

Pathfinder Team

T’au Empire
9010 models
M 7"
T 3
SV 4+ -INV
W 1
LD 7+
OC 1
⌀ 25mm

Every model is equipped with: pulse carbine; pulse pistol; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Drone burst cannon 18"45+501
Ion rifle – standard [Heavy] 30"35+7-11
Ion rifle – overcharge [Hazardous, Heavy] 30"35+8-22
Pulse carbine 20"24+501
Pulse pistol [Pistol] 12"14+501
Rail rifle [Devastating wounds, Heavy] 30"15+10-43
Semi-automatic grenade launcher – EMP [Anti-vehicle 4+, Devastating wounds] 18"14+301
Semi-automatic grenade launcher – fusion 18"14+6-13
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee15+301
ABILITIES

CORE Scouts 7"

FACTION For the Greater Good

Target Uploaded: Each time a model in this unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and that attack has the [IGNORES COVER] ability.
Grav-inhibitor Drone: Subtract 2 from Charge rolls made for any enemy unit that declares a charge against the bearer’s unit (this is not cumulative with any other reductions to that Charge roll).
Pulse Accelerator Drone: Add 6" to the Range characteristic of pulse carbines equipped by models in the bearer’s unit.
Recon Drone: The bearer is equipped with 1 drone burst cannon and the bearer’s unit has the Infiltrators ability.
Led by: Darkstrider.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Pathfinder Shas’ui
  • 9 Pathfinders
WARGEAR OPTIONS
  • The Pathfinder Shas’ui can be equipped with one of the following:
    • 1 grav-inhibitor drone
    • 1 pulse accelerator drone
    • 1 recon drone
  • The Pathfinder Shas’ui can be equipped with up to two of the following, and can take duplicates:
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
  • Up to 3 Pathfinders can each have their pulse carbine replaced with one of the following:
    • 1 ion rifle
    • 1 rail rifle
  • 1 model in this unit equipped with a pulse carbine can be equipped with 1 semi-automatic grenade launcher. That model’s pulse carbine cannot be replaced.
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
COMBAT EMBARKATION 1CP · Kauyon · Charge phase
PHOTON GRENADES 1CP · Kauyon · Charge phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
COMBAT DEBARKATION 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
FIRING LINE 1CP · Starfire Cadre · Fight phase
RETREATING FIRE 1CP · Starfire Cadre · Shooting phase
RESPONSIVE VOLLEY 1CP · Starfire Cadre · Movement phase
PULSE BARRAGE 1CP · Starfire Cadre · Movement or Charge phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase

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