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Crisis Starscythe Battlesuits

T’au Empire
901st–2nd unit
1003rd+ unit
🔍 See the model

Crisis Starscythe Battlesuits datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 5
SV 3+ -INV
W 4
LD 7+
OC 2
⌀ 50mm

Every model is equipped with: burst cannon; T’au flamer; battlesuit fists.

RANGED WEAPONSRANGEABSSAPD
Burst cannon 18"44+501
T’au flamer [Ignores cover, Torrent] 12"D6N/A401
MELEE WEAPONSRANGEAWSSAPD
Battlesuit fists Melee35+501
ABILITIES

CORE Deep Strike

FACTION For the Greater Good

Starscythe: When a model here makes a ranged attack (other than against MONSTERS and VEHICLES), improve that attack's Armour Penetration by 1.
Battlesuit Support System: This unit may shoot on a turn in which it Fell Back.
Led by: Commander Farsight, Commander In Coldstar Battlesuit, Commander In Crisis Battlesuit, Commander In Enforcer Battlesuit.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Crisis Starscythe Shas’vre
  • 2 Crisis Starscythe Shas’ui
WARGEAR OPTIONS
  • Any number of models can each have their burst cannon replaced with 1 T’au flamer.
  • Any number of models can each have their T’au flamer replaced with 1 burst cannon.
  • Any number of models can be equipped with up to two of the following, but cannot take duplicates
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
LOADOUT CHOICES
  • Wargear: Drones (0-2), Battlesuit fists
  • Weapons pick 2: Burst cannon, T'au flamer
  • Wargear: Battlesuit fists, Drones (0-2)
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase
NEUROWEB SYSTEM JAMMER 1CP · Experimental Prototype Cadre · Shooting phase

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Build your T’au Empire army

Staple kits that pair with this unit — or see the full T’au Empire starter guide.

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