Dakkapedia

Crisis Fireknife Battlesuits

T’au Empire
1203 models
M 10"
T 5
SV 3+ -INV
W 4
LD 7+
OC 2
⌀ 50mm

Every model is equipped with: plasma rifle; missile pod; battlesuit fists.

RANGED WEAPONSRANGEABSSAPD
Missile pod 30"24+7-12
Plasma rifle 18"14+8-33
MELEE WEAPONSRANGEAWSSAPD
Battlesuit fists Melee35+501
ABILITIES

CORE Deep Strike

FACTION For the Greater Good

Fireknife: Each time a model in this unit makes a ranged attack, re-roll a Hit roll of 1. If that attack targets a unit that is at its Starting Strength, you can re-roll the Hit roll instead.
Weapon Support System: Each time a model in this unit makes a ranged attack, you can ignore any or all modifiers to the Hit roll.
Led by: Commander Farsight, Commander In Coldstar Battlesuit, Commander In Crisis Battlesuit, Commander In Enforcer Battlesuit.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Crisis Fireknife Shas’vre
  • 2 Crisis Fireknife Shas’ui
WARGEAR OPTIONS
  • Any number of models can each have their plasma rifle replaced with 1 missile pod.
  • Any number of models can each have their missile pod replaced with 1 plasma rifle.
  • Any number of models can be equipped with up to two of the following, but cannot take duplicates
    • 1 gun drone
    • 1 marker drone
    • 1 shield drone
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
A TEMPTING TRAP 1CP · Kauyon · Shooting phase
POINT-BLANK AMBUSH 1CP · Kauyon · Shooting phase
COORDINATE TO ENGAGE 1CP · Kauyon · Shooting phase
PINPOINT COUNTER-OFFENSIVE 1CP · Mont’ka · Any phase
AGGRESSIVE MOBILITY 1CP · Mont’ka · Movement phase
FOCUSED FIRE 1CP · Mont’ka · Shooting phase
PULSE ONSLAUGHT 2CP · Mont’ka · Shooting phase
COUNTERFIRE DEFENCE SYSTEMS 2CP · Mont’ka · Shooting phase
FAIL-SAFE DETONATOR 2CP · Retaliation Cadre · Any phase
STIMM INJECTORS 1CP · Retaliation Cadre · Shooting or Fight phase
THE SHORTENED BLADE 2CP · Retaliation Cadre · Movement phase
THE ARRO’KON PROTOCOL 1CP · Retaliation Cadre · Shooting phase
THE TORCHSTAR GAMBIT 1CP · Retaliation Cadre · Shooting phase
GRAV-INHIBITOR FIELD 1CP · Retaliation Cadre · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MULTISENSORY SCANNING 1CP · Auxiliary Cadre · Shooting or Fight phase
INTERLOCKING MANOUEVRES 1CP · Auxiliary Cadre · Fight phase
ALIEN EXPERTISE 1CP · Auxiliary Cadre · Movement phase
GUIDED FIRE 1CP · Auxiliary Cadre · Shooting phase
AUTOMATED REPAIR DRONES 1CP · Experimental Prototype Cadre · Command phase
REACTIVE IMPACT DAMPENERS 1CP · Experimental Prototype Cadre · Shooting or Fight phase
EXPERIMENTAL WEAPONRY 1CP · Experimental Prototype Cadre · Shooting phase
EXPERIMENTAL AMMUNITION 1CP · Experimental Prototype Cadre · Shooting phase
THREAT ASSESSMENT ANALYSER 1CP · Experimental Prototype Cadre · Shooting phase
NEUROWEB SYSTEM JAMMER 1CP · Experimental Prototype Cadre · Shooting phase

🔍 Find model image · Source (wahapedia)