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Ironkin Steeljacks with Melee Weapons

Leagues of Votann
801st–2nd unit
1606 models
903rd+ unit
1706 models
🔍 See the model

Ironkin Steeljacks with Melee Weapons datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 5"
T 6
SV 2+ -INV
W 3
LD 7+
OC 1
⌀ 40mm

The Steeljack Theyn is equipped with: Autoch-pattern bolter; plasma sword; preymark crest.

Every Ironkin Steeljack is equipped with: Autoch-pattern bolter; plasma sword.

RANGED WEAPONSRANGEABSSAPD
Autoch-pattern bolter [Pistol] 24"24+401
MELEE WEAPONSRANGEAWSSAPD
Concussion gauntlet [Lethal hits] Melee34+10-22
Plasma sword [Sustained hits 1] Melee63+6-21
ABILITIES

FACTION Prioritised Efficiency

Merciless Eradication: Whenever an enemy unit that is not a MONSTER or VEHICLE and is within Engagement Range of this unit Falls Back, every model in that enemy unit must take a Desperate Escape test, and if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
Preymark Crest: Each attack a model in the bearer's unit makes against an enemy unit within range of one or more objective markers gains the [PRECISION] ability on a Critical Wound.
Led by: Memnyr Strategist.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Steeljack Theyn
  • 2-5 Ironkin Steeljacks
WARGEAR OPTIONS
  • Any number of models in this unit can each have their plasma sword replaced with 1 concussion gauntlet.
LOADOUT CHOICES
  • Melee Weapon pick 1: Plasma sword, Concussion gauntlet
  • 2-5 Ironkin Steeljacks 2–5: Ironkin Steeljack w/ concussion gauntlet, Ironkin Steeljack w/ plasma sword
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SURE OF PURPOSE 1CP · Hearthband · Fight phase
SUPERIOR CRAFTSMANSHIP 2CP · Hearthband · Fight phase
UNYIELDING AGGRESSION 1CP · Hearthband · Movement phase
MATERIALISATION MATRICES 1CP · Hearthband · Movement phase
VOID HARDENED 1CP · Needgaârd Oathband · Shooting or Fight phase
HONOUR OF THE HOLD 1CP · Needgaârd Oathband · Fight phase
ORDERED RETREAT 1CP · Needgaârd Oathband · Movement phase
ANCESTRAL SENTENCE 1CP · Needgaârd Oathband · Shooting phase
HUNTR’S MARK 1CP · Needgaârd Oathband · Shooting phase
REACTIVE REPRISAL 2CP · Needgaârd Oathband · Shooting phase
RANGER TACTICS 1CP · Persecution Prospect · Shooting phase
CLAIMSTAKER REFLEX 1CP · Persecution Prospect · Movement phase
DISPERSED FORMATION 1CP · Persecution Prospect · Shooting phase
UNSTOPPABLE FORCE 1CP · Dêlve Assault Shift · Fight phase
WEAVEWËRKE BUTTRESS 1CP · Dêlve Assault Shift · Shooting phase
INEXORABLE EFFICIENCY 1CP · Brandfast Oathband · Shooting phase
VENGEANCE FLARE 2CP · Brandfast Oathband · Shooting phase
FIRST CONCERN 1CP · Hearthfyre Arsenal · Shooting phase
DELAYED-FIRE ROUNDS 1CP · Hearthfyre Arsenal · Shooting phase
WALL OF STEEL 1CP · Hearthfyre Arsenal · Charge phase
PREVENTATIVE PURGE 1CP · Hearthfyre Arsenal · Movement phase
COGITATED NEED 1CP · Hearthfyre Arsenal · Movement phase
AUXILIARY CONTRACT 1CP · Mercenary Oathband · Shooting or Fight phase
OPTIMAL EXPENDITURE 1CP · Mercenary Oathband · Fight phase
GRAND ARTIFICE 1CP · Mercenary Oathband · Movement phase
PRIVATEER ARSENAL 1CP · Mercenary Oathband · Shooting phase
NEW HORIZONS 1CP · Mercenary Oathband · Fight phase

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Build your Leagues of Votann army

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