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Leagues of Votann — army rules

Brandfast Oathband

Detachment rules

Mobile Sensor Relays: Your Leagues of Votann Transport units have Firebase Control (Aura): while a friendly Leagues of Votann Infantry unit is wholly within 6" of this TRANSPORT, that unit's ranged weapons gain [SUSTAINED HITS 1].

Enhancements

Tactical Alchemy (10 pts): Kâhl model only. During your Command phase, if the bearer's unit is within range of one or more objective markers you control that lie outside your deployment zone, you may spend 1YP to roll one D6: on a 4+ you gain 1CP.
Trivärg Cyber Implant (40 pts): LEAGUES OF VOTANN model only. In your Shooting phase, each time the bearer's unit is chosen to shoot, if it disembarked from a Transport this turn or you spend 2YP, then until the phase ends ranged weapons of models in that unit gain [SUSTAINED HITS 2].
Precursive Judgement (15 pts): Kâhl model only. While the bearer's unit is wholly within 6" of one or more friendly Leagues of Votann Transport units, you may use the Fire Overwatch Stratagem on the bearer's unit for 0CP, and during that Stratagem hits are scored on unmodified Hit rolls of 5+.
Signature Restoration (5 pts): Iron-master model only. Whenever a friendly LEAGUES OF VOTANN model is repaired by the bearer's Forgewrought Expertise ability, that model regains 1 extra lost wound.

Stratagems

BASTION RUNNING 1CP · Brandfast Oathband – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Hekaton Land Fortress unit from your army not yet selected to move. EFFECT: Until end of phase, each Normal or Advance move by your unit may go horizontally through terrain features.
VENGEANCE FLARE 2CP · Brandfast Oathband – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, just after an enemy unit has shot. TARGET: One Leagues of Votann Infantry unit hit by those attacks. EFFECT: You may spend 2YP. Pick one friendly Kapricus or Sagitaur unit within 6" of your INFANTRY unit, or one friendly Hekaton Land Fortress unit within 6" if you spent the YP. That unit may shoot as if it were your Shooting phase, targeting only that enemy unit (if eligible).
OPPORTUNISTIC ESCALATION 1CP · Brandfast Oathband – Strategic Ploy Stratagem · Shooting phase
WHEN: Opponent's Shooting phase, immediately after an enemy unit finishes shooting, provided your army's units have Hostile Acquisition. TARGET: One Leagues of Votann Vehicle unit from your army (not Hekaton Land Fortress units) that was struck by one or more of those attacks. EFFECT: That unit may make a Normal move of up to D6".
INEXORABLE EFFICIENCY 1CP · Brandfast Oathband – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Leagues of Votann unit from your army. EFFECT: For the rest of the phase, that unit may shoot even on a turn in which it Fell Back.
SECURE POSITIONS 1CP · Brandfast Oathband – Strategic Ploy Stratagem · Any phase
WHEN: End of any of your phases. TARGET: One Leagues of Votann Transport unit from your army. EFFECT: One LEAGUES OF VOTANN unit embarked in that TRANSPORT may disembark, setting up its models anywhere on the battlefield wholly within 6" of the TRANSPORT. That unit may not charge this turn but otherwise acts normally for the rest of the turn.
ILLUMINATED PRIORITY 1CP · Brandfast Oathband – Wargear Stratagem · Shooting phase
WHEN: Your Shooting phase, right after a Leagues of Votann Vehicle unit from your army has shot. TARGET: That LEAGUES OF VOTANN VEHICLE unit. EFFECT: Pick one enemy unit struck by one or more of those attacks. Until the phase ends, each Leagues of Votann Infantry model from your army re-rolls Hit rolls of 1 when attacking that enemy unit.

Dêlve Assault Shift

Detachment rules

Fury From The Dêlve: Cthonian Beserks units from your army have the Deep Strike ability. KEYWORDS: CTHONIAN BESERKS units from your army gain the BATTLELINE keyword.

Enhancements

Dêlvwerke Navigator (25 pts): LEAGUES OF VOTANN model only. During the Reinforcements step of your Movement phase the bearer may use this Enhancement. If so, pick one friendly Cthonian Beserks unit visible to the bearer and spend any number of YP. Return one destroyed model to that unit, plus up to one additional destroyed model for every 2YP you spent.
Multiwave System Jammer (10 pts): LEAGUES OF VOTANN model only. Once per battle, during your Movement phase, if the bearer is on the battlefield it may use this Enhancement. If so, pick one friendly Cthonian unit in Reserves. Until the phase ends, when setting up that unit, treat the current battle round number as one higher than it actually is.
Quake Supervisor (20 pts): LEAGUES OF VOTANN model only. While the bearer is within 3" of one or more friendly Leagues of Votann Artillery units, the bearer has Lone Operative, and each ranged attack made by those ARTILLERY units against an enemy unit visible to the bearer adds 1 to the Hit roll.
Piledriver (15 pts): LEAGUES OF VOTANN model only. Each time the bearer's unit is chosen to fight, the bearer may use this Enhancement. If so, spend up to 2YP and, until the phase ends, add the amount of YP spent to the Damage characteristic of the bearer's melee weapons.

Stratagems

CYBERSTIMM INFUSION 1CP · Dêlve Assault Shift – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Cthonian Beserks unit from your army not yet chosen to fight this phase. EFFECT: Each use, you may spend 2YP. Until the phase ends, each model in your unit re-rolls Wound rolls of 1; if you spent YP, you may instead re-roll the Wound roll.
HIDDEN ACCESSWAYS 1CP · Dêlve Assault Shift – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Cthonian Beserks, Hearthkyn Warriors or Hernkyn Yaegirs unit from your army that is not within Engagement Range of any enemy unit. EFFECT: Take that unit off the battlefield and put it into Strategic Reserves.
UNSTOPPABLE FORCE 1CP · Dêlve Assault Shift – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Leagues of Votann unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, when your unit Piles In or Consolidates, each of its models may move up to 6" rather than up to 3".
TECTONIC FRACTURE 1CP · Dêlve Assault Shift – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, just after a CTHONIAN EARTHSHAKERS unit from your army has shot. TARGET: That Cthonian Earthshakers unit. EFFECT: Each use, you may spend 2YP. Choose one enemy unit struck by one or more of that unit's attacks this phase. Until the start of your next Shooting phase, subtract 2 from that unit's Move characteristic, and if you spent YP, also subtract 2 from Charge rolls made for it.
AUGMENTED ASSAULT 1CP · Dêlve Assault Shift – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Cthonian Beserks unit from your army not yet chosen to move this phase. EFFECT: Each use, you may spend up to 2YP. Until the turn ends, add X" to the Move characteristic of models in your unit, where X equals the YP spent on this use, and your unit may declare a charge on a turn in which it Advanced.
WEAVEWËRKE BUTTRESS 1CP · Dêlve Assault Shift – Strategic Ploy Stratagem · Shooting phase
WHEN: Opponent's Shooting phase, just after an enemy unit picks its targets, if your army's units have Hostile Acquisition. TARGET: One Leagues of Votann Infantry unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, subtract 1 from the Wound roll for each attack targeting your unit.

Hearthband

Detachment rules

Methodical Annihilation: Whenever a Leagues of Votann model from your army attacks the closest eligible target or a target within Engagement Range of its unit: re-roll a Wound roll of 1; and if the unit is a Kâhl, Einhyr Hearthguard or Ûthar the Destined unit, improve that attack's Armour Penetration by 1.

Enhancements

Bastion Shield (25 pts): LEAGUES OF VOTANN model only. Each time a ranged attack targets the bearer's unit, if the attacker is within 12" of the bearer's unit, worsen that attack's Armour Penetration by 1. If you spend 1YP, until the phase ends this instead applies when the attacker is within 18".
Quake Multigenerator (15 pts): Kâhl model only. In your Shooting phase, after the bearer shoots, pick one enemy unit (not TITANIC) struck by one or more of those attacks. Until the start of your next turn that unit is suppressed. While suppressed, each model in that unit subtracts 1 from its Hit rolls.
Ironskein (10 pts): LEAGUES OF VOTANN model only. Add 2 to the bearer's Wounds characteristic.
High Kâhl (30 pts): Kâhl model only. Each time a model in the bearer's unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+ it is not removed. The destroyed model may fight after the attacking unit finishes its attacks, then is removed.

Stratagems

BRËKKEKNOTS 1CP · Hearthband – Battle Tactic Stratagem · Shooting phase
WHEN: Opponent's Shooting phase or the Fight phase, just after an enemy unit selects its targets. TARGET: One Kâhl, Ûthar the Destined or Einhyr Hearthguard unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, models in your unit have a 4+ invulnerable save.
FURY OF THE HEARTH 1CP · Hearthband – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Einhyr Hearthguard unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, add 1 to the Strength of ranged weapons carried by models in your unit. If you spend 1YP, until the phase ends those ranged weapons also gain [SUSTAINED HITS 1].
SUPERIOR CRAFTSMANSHIP 2CP · Hearthband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a MONSTER or VEHICLE unit adds 1 to its Damage characteristic.
UNYIELDING AGGRESSION 1CP · Hearthband – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a LEAGUES OF VOTANN INFANTRY unit from your army Falls Back. TARGET: That Leagues of Votann Infantry unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge even on a turn in which it Fell Back.
MATERIALISATION MATRICES 1CP · Hearthband – Strategic Ploy Stratagem · Movement phase
WHEN: The Reinforcements step of your Movement phase. TARGET: One LEAGUES OF VOTANN unit from your army that is in Reserves and has Deep Strike. EFFECT: Until the phase ends, when set up via Deep Strike, your unit may be placed anywhere on the battlefield more than 6" horizontally from all enemy units. RESTRICTIONS: Until the turn ends, your unit may not declare a charge.
SURE OF PURPOSE 1CP · Hearthband – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each model in your unit may move up to 6" instead of up to 3" when making a Pile-in or Consolidation move.

Hearthfire Strike

Detachment rules

Wrought in Wrath: Add 1 to Advance and Charge rolls made for LEAGUES OF VOTANN units from your army.

Enhancements

Celebrated Folk Hero (0 pts): The first time the bearer is destroyed, every enemy unit on the battlefield gains 1 Judgement token.
Gûlyk’s Stars (0 pts): Each time the bearer ends a Charge move, pick one enemy unit within Engagement Range of it and roll one D6: on 2-4 it takes 1 mortal wound; on 5+ it takes 2 mortal wounds. If this destroys one or more enemy models, you may pick one closed Hatchway within 6" of the bearer and open it.

Stratagems

ECONOMY OF AGGRESSION 1CP · Hearthfire Strike – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One EINHYR HEARTHGUARD unit from your army not yet chosen to shoot this phase. EFFECT: Pick one enemy unit visible to your unit and wholly on the far side of a Hatchway from it. Until the phase ends, exo-armour grenade launchers carried by your unit have an Attacks characteristic of 6 and lose [BLAST] against that enemy unit, and attacks from those weapons against that unit may be allocated to models not visible to the attacker.
GRAVITRONIC PULSE 1CP · Hearthfire Strike – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase, just after a LEAGUES OF VOTANN unit from your army ends a Charge move. TARGET: That LEAGUES OF VOTANN unit. EFFECT: For each enemy unit within Engagement Range of your unit, until the turn ends that unit loses Fights First (if it has it) and each of its models subtracts 1 from its Hit rolls.
WEAVEFIELD FLARE 1CP · Hearthfire Strike – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Opponent's Shooting phase or the Fight phase, just after an enemy unit selects its targets. TARGET: One LEAGUES OF VOTANN unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit whose Strength exceeds your unit's Toughness subtracts 1 from its Wound roll.
PAN-SPECTRAL VISUALISER 1CP · Hearthfire Strike – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit gain [IGNORES COVER], and each attack may ignore any or all modifiers to its Ballistic Skill and any or all modifiers to the Hit roll.

Hearthfyre Arsenal

Detachment rules

Optimal Application: At the end of your Command phase, gain 1YP for each objective marker you control outside your deployment zone that has one or more of your Iron-master and/or Memnyr Strategist models within range of it (maximum 2YP per turn from this Detachment rule). In your Shooting phase, each time a Brôkhyr, Ironkin Steeljacks or Arkanyst Evaluator unit from your army is chosen to shoot, you may spend 1YP to have its models re-roll Hit rolls of 1 until the phase ends.

Enhancements

Fârstrydr Node (20 pts): Iron-master or Memnyr Strategist model only. Models in the bearer's unit have the Deep Strike ability.
Calculated Tenacity (15 pts): Iron-master or Memnyr Strategist model only. While the bearer leads a unit, add 1 to the Objective Control characteristic of its models.
Mantle of Elders (10 pts): Memnyr Strategist model only. Each time the bearer's unit is chosen to shoot, if you spend YP via the Optimal Application Detachment rule then, you may roll one D6: on a 2+ you gain 1YP.
Graviton Vault (5 pts): Iron-master model only. In your Shooting phase after the bearer shoots, and in the Fight phase after the bearer fights, pick one enemy MONSTER or VEHICLE unit struck by one or more of those attacks. Until the start of your next turn it is suppressed. While suppressed, each model in that unit subtracts 1 from its Hit rolls.

Stratagems

UNWAVERING ACCURACY 2CP · Hearthfyre Arsenal – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Brôkhyr Thunderkyn unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit may ignore any or all modifiers to its Ballistic Skill, the Hit roll, the Wound roll, and its Armour Penetration.
WALL OF STEEL 1CP · Hearthfyre Arsenal – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase, just after an Ironkin Steeljacks unit from your army ends a Charge move. TARGET: That IRONKIN STEELJACKS unit. EFFECT: Each use, you may spend 2YP. Pick one enemy unit (not MONSTERS or VEHICLES) within Engagement Range and roll one D6 per model in your unit, plus two extra D6 if you spent YP: each 4+ deals 1 mortal wound to that enemy unit (maximum 6).
COGITATED NEED 1CP · Hearthfyre Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: End of your opponent's Movement phase. TARGET: One Ironkin Steeljacks unit from your army. EFFECT: Your unit may make a Normal move, which must end as close as possible to the nearest objective marker.
FIRST CONCERN 1CP · Hearthfyre Arsenal – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, just after a Brôkhyr, Ironkin Steeljacks or Arkanyst Evaluator unit from your army has shot. TARGET: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit. EFFECT: If your unit Remained Stationary in your Movement phase this turn, it may make a Normal move.
PREVENTATIVE PURGE 1CP · Hearthfyre Arsenal – Strategic Ploy Stratagem · Movement phase
WHEN: Opponent's Movement phase, just after an enemy unit ends a Fall Back move. TARGET: One Brôkhyr Thunderkyn or Ironkin Steeljacks unit from your army. EFFECT: Your unit may shoot as if it were your Shooting phase, but its models may only target that enemy unit (and only if eligible) and each attack subtracts 1 from the Hit roll.
DELAYED-FIRE ROUNDS 1CP · Hearthfyre Arsenal – Wargear Stratagem · Shooting phase
WHEN: Your Shooting phase, just after a Brôkhyr, Ironkin Steeljacks or Arkanyst Evaluator unit from your army has shot. TARGET: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit. EFFECT: Pick one enemy unit (not MONSTERS or VEHICLES) struck by one or more of those attacks. Until the start of your next Shooting phase, each time that unit makes a Normal, Advance or Fall Back move, roll one D6 per model in it: each 1 deals 1 mortal wound to it (maximum 6).

Mercenary Oathband

Detachment rules

Ruthless Reinvestment: Your Leagues of Votann units have neither Hostile Acquisition nor Fortify Takeover except as set out here. At the start of the battle, your LEAGUES OF VOTANN units have Hostile Acquisition. At the end of your Command phase, you may spend 3YP to make your LEAGUES OF VOTANN units swap Hostile Acquisition for Fortify Takeover, or vice versa.

Enhancements

Mercenary Prospector (20 pts): Kâhl model only. Each time the bearer's unit destroys an enemy unit, gain 2YP.
Metaphysical Brokerage (20 pts): Memnyr Strategist model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, gain YP equal to the shortfall.
Etacarn SB9 Targeting Implant (15 pts): LEAGUES OF VOTANN model only. Each model in the bearer's unit re-rolls Hit rolls of 1. Each time the bearer's unit is chosen to shoot or fight, you may spend 3YP to give every attack by the bearer's unit [SUSTAINED HITS 1] until the phase ends.
Asset Manipulator (25 pts): LEAGUES OF VOTANN model only. At the start of the Command phase, you may spend 3YP. If so, until the turn ends, while an enemy unit is within 3" of the bearer, subtract 1 from the Objective Control characteristic of that unit's models.

Stratagems

AUXILIARY CONTRACT 1CP · Mercenary Oathband – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One Leagues of Votann Infantry or Leagues of Votann Mounted unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, weapons of models in your unit gain [PRECISION].
NEW HORIZONS 1CP · Mercenary Oathband – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Leagues of Votann Infantry unit from your army that is not within Engagement Range of any enemy unit, plus one friendly Transport it can embark within. EFFECT: If your LEAGUES OF VOTANN unit is wholly within 6" of that TRANSPORT, it may embark within it.
GRAND ARTIFICE 1CP · Mercenary Oathband – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back. TARGET: That LEAGUES OF VOTANN unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge even on a turn in which it Fell Back.
MOBILE EXPLOITATION 1CP · Mercenary Oathband – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Hernkyn unit from your army not within Engagement Range of any enemy unit. Alternatively, you may spend 2YP to target up to two HERNKYN units from your army not within Engagement Range of any enemy unit. EFFECT: Take those units off the battlefield and put them into Strategic Reserves.
OPTIMAL EXPENDITURE 1CP · Mercenary Oathband – Wargear Stratagem · Fight phase
WHEN: The Fight phase. TARGET: One Leagues of Votann Infantry unit from your army not yet chosen to fight this phase. EFFECT: Each use, you may spend 3YP. Until the phase ends, each model in your unit re-rolls Hit rolls of 1 and Wound rolls of 1; if you spent YP, you may instead re-roll Hit rolls of 1 and re-roll the Wound roll.
PRIVATEER ARSENAL 1CP · Mercenary Oathband – Wargear Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Leagues of Votann Infantry unit from your army not yet chosen to shoot this phase. EFFECT: Each use, you may spend 3YP. Until the phase ends, each model in your unit re-rolls Hit rolls of 1 and Wound rolls of 1; if you spent YP, you may instead re-roll the Hit roll and re-roll Wound rolls of 1.

Needgaârd Oathband

Detachment rules

Martial Leverage: Each time an enemy unit is destroyed, gain 1YP.

Enhancements

Oathbound Speculator (30 pts): LEAGUES OF VOTANN model only. Each model in the bearer's unit re-rolls Wound rolls of 1. Each time the bearer's unit is chosen to shoot or fight, you may spend 3YP to add 1 to the Wound roll for each attack by the bearer's unit until the phase ends.
Dead Reckoning (10 pts): LEAGUES OF VOTANN model only. At the end of the turn, if the bearer is on the battlefield and you spent no YP that turn, you may gain 1YP.
Iron Ambassador (5 pts): LEAGUES OF VOTANN model equipped with an Autoch-pattern combi-bolter only. Once per battle, when the bearer's unit is chosen to shoot, the bearer may use this Enhancement. If so, spend up to 3YP and, until the phase ends, add the YP spent to the Damage characteristic of the bearer's ranged weapons.
Ancestral Crest (15 pts): LEAGUES OF VOTANN model only. Once per turn, when you target the bearer's unit with the Command Re-roll Stratagem, the bearer may use this Enhancement: spend 1YP to lower that Stratagem's cost by 1CP.

Stratagems

ANCESTRAL SENTENCE 1CP · Needgaârd Oathband – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to shoot this phase. EFFECT: Each use, you may spend 3YP. Until the phase ends, ranged weapons of models in your unit gain [SUSTAINED HITS 1]; if you spent YP, they instead gain [SUSTAINED HITS 2] until the phase ends.
HONOUR OF THE HOLD 1CP · Needgaârd Oathband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to fight this phase. EFFECT: Each use, you may spend 3YP. Pick one enemy unit within Engagement Range of your unit. Until the phase ends, each melee attack by your unit against that enemy unit improves its Armour Penetration by 1; if you spent YP, improve it by 2 instead.
HUNTR’S MARK 1CP · Needgaârd Oathband – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each model in your unit re-rolls Hit rolls of 1 and Wound rolls of 1.
ORDERED RETREAT 1CP · Needgaârd Oathband – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back. TARGET: That LEAGUES OF VOTANN unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge even on a turn in which it Fell Back.
REACTIVE REPRISAL 2CP · Needgaârd Oathband – Strategic Ploy Stratagem · Shooting phase
WHEN: Opponent's Shooting phase, just after an enemy unit has shot, if your army's units have Fortify Takeover. TARGET: One LEAGUES OF VOTANN unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Your unit may shoot as if it were your Shooting phase, may only target that enemy unit, and may only do so if that enemy unit is an eligible target.
VOID HARDENED 1CP · Needgaârd Oathband – Wargear Stratagem · Shooting or Fight phase
WHEN: Opponent's Shooting phase or the Fight phase, just after an enemy unit selects its targets, if your army's units have Fortify Takeover. TARGET: One LEAGUES OF VOTANN unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.

Persecution Prospect

Detachment rules

Assailed From Every Angle: Leagues of Votann units from your army have the Guerrilla Adepts ability: In your Shooting phase, just after this unit is chosen to shoot, it may use this ability. If so, pick one enemy unit (not MONSTERS or VEHICLES). Until the phase ends, this unit's models may only target that enemy unit (and only if eligible) and, after those attacks, if one or more hit it, that enemy unit is assailed until the start of your next Shooting phase (this label is referenced by some Enhancements and Stratagems). If that unit is already assailed, it is also pinned until the start of your next Shooting phase. While pinned, subtract 2" from its Move and 2 from Charge rolls made for it.

Enhancements

Eye for Weakness (25 pts): LEAGUES OF VOTANN model only. Each attack by a model in the bearer's unit against an assailed unit adds 1 to the Wound roll.
Writ of Acquisition (10 pts): LEAGUES OF VOTANN model only. In your Shooting phase, after the bearer's unit shoots, gain 1YP for each assailed enemy unit struck by one or more of those attacks (maximum 3YP).
Surgical Saboteur (10 pts): LEAGUES OF VOTANN model only. In your Shooting phase, after the bearer's unit shoots, pick one MONSTER or VEHICLE unit struck by one or more of those attacks; it is pinned until the start of your next Shooting phase.
Nomad Strategist (20 pts): LEAGUES OF VOTANN model only. Once per battle, at the end of your opponent's Fight phase, if the bearer is on the battlefield it may use this Enhancement. If so, you may spend up to 4YP. Pick one Hernkyn unit from your army, plus up to one additional HERNKYN unit for every 2YP spent. You may take those units off the battlefield and put them into Strategic Reserves. You cannot pick a unit within Engagement Range of any enemy unit (other than assailed units).

Stratagems

RANGER TACTICS 1CP · Persecution Prospect – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit may re-roll its Hit roll if it targets an assailed unit and/or your unit has the Hernkyn keyword.
FRONTIER MOMENTUM 1CP · Persecution Prospect – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Hernkyn unit from your army not yet chosen to move this phase. EFFECT: Until the phase ends, if your unit Advances, make no Advance roll; instead add 6" to the Move characteristic of its models until the phase ends.
EXPOSED FLAWS 1CP · Persecution Prospect – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Hernkyn unit from your army not yet chosen to shoot this phase. EFFECT: Each use, you may spend 2YP. Until the phase ends, each attack by a model in your unit may re-roll its Wound roll if you spent YP and/or the attack targets an assailed unit.
DISPERSED FORMATION 1CP · Persecution Prospect – Strategic Ploy Stratagem · Shooting phase
WHEN: Opponent's Shooting phase, just after an enemy unit selects its targets. TARGET: One Leagues of Votann Infantry or Leagues of Votann Mounted unit from your army chosen as a target of one or more of the attacking unit's attacks. EFFECT: Until the phase ends, your unit has Stealth, and against each ranged attack targeting it, models in your unit have the Benefit of Cover.
CLAIMSTAKER REFLEX 1CP · Persecution Prospect – Strategic Ploy Stratagem · Movement phase
WHEN: Opponent's Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One LEAGUES OF VOTANN unit from your army (not Artillery or Vehicle units) within 9" of that enemy unit. EFFECT: Each use, you may spend 2YP. Your unit may make a Normal move of up to D6"; if you spent YP, it may instead make a Normal move of up to 6". RESTRICTIONS: A unit may not embark within a Transport during this move.
ADAPTABLE AVARICE 1CP · Persecution Prospect – Strategic Ploy Stratagem · Any phase
WHEN: Start of any phase, if your army's units have Fortify Takeover. TARGET: One Leagues of Votann Character unit from your army. EFFECT: Each use, you may spend any number of YP. After doing so, if you have 6 or fewer YP, until the start of your next turn your army's units have Hostile Acquisition instead.

Void Salvagers

Detachment rules

Stalwart Advance: In your Shooting phase, each time a LEAGUES OF VOTANN unit from your army has shot, if one or more enemy units were destroyed by those attacks and that unit is not within Engagement Range of any enemy unit, it may make a Normal move of up to 3" and then attempt to operate a Hatchway.

Enhancements

Masterful Construction (0 pts): Each time the bearer is chosen to shoot or fight, pick one of [DEVASTATING WOUNDS], [LETHAL HITS] or [SUSTAINED HITS 1]. Until the phase ends, the bearer's weapons (excluding Psychic weapons) gain that ability.
Obsessive Drive (0 pts): At the start of the first battle round, pick one objective marker. While the bearer is on the battlefield, each time a LEAGUES OF VOTANN unit from your army is chosen to shoot or fight, each enemy unit within range of that objective marker counts as having 1 extra Judgement token while resolving those attacks.

Stratagems

CORRIDOR COVERED 1CP · Void Salvagers – Battle Tactic Stratagem · Movement or Charge phase
WHEN: Opponent's Movement or Charge phase. TARGET: One LEAGUES OF VOTANN unit from your army that has not fired Overwatch this phase. EFFECT: Until the phase ends, each Overwatch attack by a model in your unit scores a hit on an unmodified Hit roll of 5+ rather than 6.
JUDGED AND PUNISHED 1CP · Void Salvagers – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEAGUES OF VOTANN unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit may re-roll its Hit roll if the target has 1 or more Judgement tokens, and may also re-roll its Wound roll if the target has 2 Judgement tokens.
POINT-BLANK FIRE 1CP · Void Salvagers – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One HEARTHKYN WARRIORS unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit gain [PISTOL].
RELIC CYPHER 1CP · Void Salvagers – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One LEAGUES OF VOTANN unit from your army. EFFECT: Pick one closed Hatchway on the battlefield and open it. RESTRICTIONS: This Stratagem may be used only once.