Dakkapedia

Einhyr Hearthguard

Leagues of Votann
1355 models
27010 models
M 5"
T 5
SV 2+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

Every model is equipped with: EtaCarn plasma gun; exoarmour grenade launcher; concussion gauntlet.

The Hesyr is additionally equipped with: weavefield crest.

RANGED WEAPONSRANGEABSSAPD
EtaCarn plasma gun [Rapid fire 1] 24"13+7-32
Exoarmour grenade launcher [Blast] 24"D33+301
Volkanite disintegrator [Devastating wounds] 24"33+501
MELEE WEAPONSRANGEAWSSAPD
Concussion gauntlet Melee23+8-22
Graviton hammer [Anti-monster 3+, Anti-vehicle 3+] Melee34+9-13
Plasma blade gauntlet Melee33+6-21
ABILITIES

FACTION Prioritised Efficiency

Decisive Destruction: Each time a model in this unit makes a ranged attack that targets the closest eligible target, re-roll a Hit roll of 1.
Teleport Crest: Models in the bearer’s unit have the Deep Strike ability.
Weavefield Crest: Models in the bearer’s unit have a 5+ invulnerable save.
Led by: Einhyr Champion, Kâhl, Ûthar the Destined.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Hesyr
  • 4-9 Hearthguard
WARGEAR OPTIONS
  • All models in this unit can each have their EtaCarn plasma gun replaced with 1 volkanite disintegrator.
  • All models in this unit can each have their concussion gauntlet replaced with 1 plasma blade gauntlet.
  • The Hesyr’s concussion gauntlet or plasma blade gauntlet can be replaced with 1 graviton hammer.
  • The Hesyr’s weavefield crest can be replaced with 1 teleport crest.
Stratagems you can use on this unit (42)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
RELIC CYPHER 1CP · Void Salvagers · Command phase
JUDGED AND PUNISHED 1CP · Void Salvagers · Shooting phase
CORRIDOR COVERED 1CP · Void Salvagers · Movement or Charge phase
WEAVEFIELD FLARE 1CP · Hearthfire Strike · Shooting or Fight phase
PAN-SPECTRAL VISUALISER 1CP · Hearthfire Strike · Shooting phase
ECONOMY OF AGGRESSION 1CP · Hearthfire Strike · Shooting phase
GRAVITRONIC PULSE 1CP · Hearthfire Strike · Charge phase
BRËKKEKNOTS 1CP · Hearthband · Shooting phase
SURE OF PURPOSE 1CP · Hearthband · Fight phase
SUPERIOR CRAFTSMANSHIP 2CP · Hearthband · Fight phase
UNYIELDING AGGRESSION 1CP · Hearthband · Movement phase
MATERIALISATION MATRICES 1CP · Hearthband · Movement phase
FURY OF THE HEARTH 1CP · Hearthband · Shooting phase
VOID HARDENED 1CP · Needgaârd Oathband · Shooting or Fight phase
HONOUR OF THE HOLD 1CP · Needgaârd Oathband · Fight phase
ORDERED RETREAT 1CP · Needgaârd Oathband · Movement phase
ANCESTRAL SENTENCE 1CP · Needgaârd Oathband · Shooting phase
HUNTR’S MARK 1CP · Needgaârd Oathband · Shooting phase
REACTIVE REPRISAL 2CP · Needgaârd Oathband · Shooting phase
RANGER TACTICS 1CP · Persecution Prospect · Shooting phase
CLAIMSTAKER REFLEX 1CP · Persecution Prospect · Movement phase
DISPERSED FORMATION 1CP · Persecution Prospect · Shooting phase
UNSTOPPABLE FORCE 1CP · Dêlve Assault Shift · Fight phase
WEAVEWËRKE BUTTRESS 1CP · Dêlve Assault Shift · Shooting phase
INEXORABLE EFFICIENCY 1CP · Brandfast Oathband · Shooting phase
VENGEANCE FLARE 2CP · Brandfast Oathband · Shooting phase
AUXILIARY CONTRACT 1CP · Mercenary Oathband · Shooting or Fight phase
OPTIMAL EXPENDITURE 1CP · Mercenary Oathband · Fight phase
GRAND ARTIFICE 1CP · Mercenary Oathband · Movement phase
PRIVATEER ARSENAL 1CP · Mercenary Oathband · Shooting phase
NEW HORIZONS 1CP · Mercenary Oathband · Fight phase

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