Cthonian Earthshakers datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
4"
T
6
SV
4+
-INV
W
6
LD
7+
OC
2
⌀ 80mm
Every model is equipped with: 2 Autoch-pattern bolt pistols, breacher ordnance; plasma picks.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autoch-pattern bolt pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Breacher ordnance [Blast, Heavy, Indirect fire] | 24" | D6+1 | 5+ | 10 | -1 | 2 |
| Tremor shells [Blast, Heavy, Indirect fire] | 36" | D6+4 | 5+ | 6 | -1 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma picks | Melee | 4 | 3+ | 5 | -2 | 1 |
FACTION Prioritised Efficiency
Destabilising Quakes: During your Shooting phase, after this unit shoots, choose one enemy unit hit by at least one of those attacks made with its tremor shells. That unit must take a Battle-shock test, subtracting 1 from the result.
Geomantic Hunters: Up to twice per battle, during your Shooting phase when this unit is chosen to shoot, it may use this ability. If it does, until the phase ends each attack a model in this unit makes with its breacher ordnance may re-roll the Wound roll.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 2 Cthonian Earthshakers
- All models in this unit can each have their breacher ordnance replaced with 1 tremor shells.
- Main weapon pick 1: Breacher ordnance, Tremor shells