M
4"
T
6
SV
4+
-INV
W
6
LD
7+
OC
2
⌀ 80mm
Every model is equipped with: 2 Autoch-pattern bolt pistols, breacher ordnance; plasma picks.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autoch-pattern bolt pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Breacher ordnance [Blast, Heavy, Indirect fire] | 24" | D6+1 | 5+ | 10 | -1 | 2 |
| Tremor shells [Blast, Heavy, Indirect fire] | 36" | D6+4 | 5+ | 6 | -1 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma picks | Melee | 4 | 3+ | 5 | -2 | 1 |
FACTION Prioritised Efficiency
Destabilising Quakes: In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks made with its tremor shells. That unit must take a Battle-shock test, subtracting 1 from the result.
Geomantic Hunters: Up to twice per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, each time a model in this unit makes an attack with its breacher ordnance, you can re-roll the Wound roll.
Designer’s Note: Place two breacher ordnance tokens next to the unit, removing one each time this unit uses this ability.
Designer’s Note: Place two breacher ordnance tokens next to the unit, removing one each time this unit uses this ability.
⚄ MathHammer — average damage calculator
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- 2 Cthonian Earthshakers
- All models in this unit can each have their breacher ordnance replaced with 1 tremor shells.