M
5"
T
5
SV
3+
-INV
W
4
LD
7+
OC
1
⌀ 32mm
This model is equipped with: transmatter inverter; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Transmatter inverter – half charge [Rapid fire 1] | 12" | 3 | 2+ | 8 | -1 | 1 |
| Transmatter inverter – full charge [Hazardous, Rapid fire 2] | 18" | 3 | 2+ | 8 | -2 | 2 |
| Transmatter inverter – overcharge [Hazardous, Overcharge, Rapid fire 3] | 24" | 3 | 2+ | 8 | -3 | 3 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
CORE Deadly Demise 1
FACTION Prioritised Efficiency
Science Guild Support: While this model is within 3" of one or more other friendly Leagues of Votann Infantry units (excluding units with the Lone Operative ability), this model has the Lone Operative ability.
Resource Transmutation: Once per turn, in your Shooting phase, one model with this ability can use it when it is selected to shoot. If it does, you must spend 1YP and, until the end of the phase, ranged weapons equipped by that model have the [SUSTAINED HITS 1] ability and, after that model has shot this phase, if one or more enemy units were destroyed by those attacks, you can gain up to 2YP.
Overcharge: Each time the bearer takes a Hazardous test for this weapon profile, subtract 2 from the result.
⚄ MathHammer — average damage calculator
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