Goremongers datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
9"
T
4
SV
6+
-INV
W
1
LD
7+
OC
1
⌀ 32mm
Every model is equipped with: autopistol; chainblade; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Blood harpoon [Assault, Sustained hits d3] | 18" | 1 | 4+ | 5 | -1 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainblade [Lance] | Melee | 3 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
CORE Infiltrators
FACTION Blessings of Khorne
Loping Speed: Once per turn, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of any enemy unit, it may make a Normal move of up to D6".
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Blood Herald
- 7 Goremongers
- 1 Goremonger’s chainblade can be replaced with 1 autopistol.
- 1 Goremonger’s chainblade can be replaced with 1 blood harpoon.
- 7 Goremongers pick 7: Goremonger w/ blood harpoon, Goremonger w/ 2 pistols, Goremonger w/ chainblade