Dakkapedia

World Eaters — army rules

Berzerker Warband

Detachment rules

Relentless Rage: Each time a World Eaters unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.

Enhancements

Berzerker Glaive (35 pts): WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons (excluding Extra Attacks weapons) equipped by the bearer.
Helm of Brazen Ire (30 pts): WORLD EATERS model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.
Favoured of Khorne (15 pts): WORLD EATERS model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll up to two of the D6 rolled.
Battle-lust (10 pts): WORLD EATERS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls made for the bearer’s unit.

Stratagems

HACK AND SLASH 1CP · Berzerker Warband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One World Eaters unit from your army that has not been selected to fight this phase and that made a charge move this turn.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.
FRENZIED RESILIENCE 2CP · Berzerker Warband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One World Eaters unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
BLOOD OFFERING 1CP · Berzerker Warband – Epic Deed Stratagem · Any phase
WHEN: Any phase.

TARGET: One World Eaters unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
APOPLECTIC FRENZY 1CP · Berzerker Warband – Strategic Ploy Stratagem · Charge phase
WHEN: Your Movement phase, just after a KHORNE BERZERKERS unit from your army is selected to Advance.

TARGET: That Khorne Berzerkers unit.

EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
SKULLS FOR THE SKULL THRONE! 1CP · Berzerker Warband – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model.

TARGET: That World Eaters unit.

EFFECT: Make a Blessings of Khorne roll and use the results to activate one Blessing of Khorne. Until the end of the battle round, that Blessing of Khorne is active in addition to any other Blessings of Khorne that are currently active.
BERZERKER’S WRATH 1CP · Berzerker Warband – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One Khorne Berzerkers unit from your army that can make a Blood Surge move as a result of those attacks.

EFFECT: Do not roll a D6 to determine how far models in your unit can move when they make their Blood Surge move. Instead, when making their Blood Surge move, these models can move up to 8".

Boarding Butchers

Detachment rules

Focused Ferocity: Each time a WORLD EATERS unit from your army declares a charge, each target of that charge must take a Battle-shock test.

Enhancements

Chosen of Khorne (0 pts): Once the bearer has destroyed one or more enemy units, until the end of the battle, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield, you can re-roll all of the dice (if you do, you must re-roll every dice).
Battle Lust (0 pts): Each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was the target of one or more of those attacks, it can make a Battle Lust move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, the bearer can be moved within Engagement Range of that enemy unit, but only that enemy unit.

Stratagems

SAVAGE RESILIENCE 1CP · Boarding Butchers – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
COWARDS’ BANE 1CP · Boarding Butchers – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.

TARGET: One WORLD EATERS unit from your army (excluding JAKHAL units) within Engagement Range of that enemy unit.

EFFECT: Until the end of the phase, each time that enemy unit Falls Back, models in it must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
TERRIFYING SCREAMS 1CP · Boarding Butchers – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after a WORLD EATERS unit from your army destroys an enemy unit.

TARGET: That WORLD EATERS unit.

EFFECT: Until the end of your opponent’s next Command phase, subtract 1 from Battle-shock and Leadership tests taken for all enemy units.
UNSTOPPABLE RAGE 1CP · Boarding Butchers – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a WORLD EATERS unit from your army (excluding JAKHAL units) opens a Hatchway.

TARGET: That WORLD EATERS unit.

EFFECT: For each enemy unit within 3" of that Hatchway and wholly on the opposite side of it from your unit, until the start of your next Movement phase, that enemy unit is stunned. While a unit is stunned, each time a model in it makes an attack, subtract 1 from the Hit roll.

Cult of Blood

Detachment rules

Idols of Khorne: At the start of your Command phase, you can select one of the Idols of Khorne abilities listed below. Until the start of your next Command phase, that ability is active and its effects apply to all World Eaters Titanic and World Eaters Monster units from your army. You can only select each Idols of Khorne ability once per battle.

Idol of Infinite Rage (Aura)
While a friendly Jakhals or Goremongers unit is within 6" of this model (or within 9" if this model is TITANIC), each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.

Idol of Burning Wrath (Aura)
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), add 1" to the Move characteristic of models in that unit and add 1 to Advance and Charge rolls made for that unit.

Idol of Blessed Blood (Aura)
While a friendly JAKHALS or GOREMONGERS unit is within 6" of this model (or within 9" if this model is TITANIC), models in that unit have a 4+ invulnerable save.

KEYWORDS
JAKHALS and GOREMONGERS units from your army have the BATTLELINE keyword.

Enhancements

Chosen of the Blood God (15 pts): World Eaters Monster model only. Add 3" to the range of the bearers Aura abilities.
Butcher Lord (10 pts): World Eaters Infantry model only. During the Declare Battle Formations step, the bearer can be attached to a Jakhals or Goremongers unit. If attached to a GOREMONGERS unit, the bearer has the Infiltrators ability.
Brazen Form (25 pts): World Eaters Monster model only. Add 1 to the bearer’s Toughness characteristic and the bearer has the Feel No Pain 5+ ability.
Strategic Slaughter (20 pts): World Eaters model only. After both players have deployed their armies, select up to three Jakhals and/or Goremongers units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Stratagems

BLOODTHIRSTY HORDE 1CP · Cult of Blood – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Jakhals or Goremongers unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in it are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
BLOODY VENGEANCE 1CP · Cult of Blood – Epic Deed Stratagem · Any phase
WHEN: Any phase.

TARGET: One World Eaters Monster or World Eaters Titanic unit from your army that was just destroyed by an enemy unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Until the end of the battle, each time a model in a Jakhals or Goremongers unit from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.
BRAZEN IDOL 2CP · Cult of Blood – Epic Deed Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One World Eaters Monster or World Eaters Titanic unit from your army.

EFFECT: Select the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase, that Idols of Khorne ability is active for your unit instead of any other Idols of Khorne ability that is active for your army, even if you have already selected that ability this battle.

RESTRICTIONS: You can only use this Stratagem once per battle.
DRAWN TO THE SLAUGHTER 2CP · Cult of Blood – Strategic Ploy Stratagem · Any phase
WHEN: Any phase.

TARGET: One Jakhals unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.

RESTRICTIONS: This Stratagem cannot be used to return destroyed Character units to Attached units. You can only use this Stratagem once per battle.
IN THE SHADOW OF BRASS IDOLS 1CP · Cult of Blood – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Jakhals or Goremongers unit from your army that was selected as the target as one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, your unit has the Feel No Pain 5+ ability instead.
FAIL NOT THE BLOOD GOD 1CP · Cult of Blood – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Jakhals or Goremongers unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If that model’s unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, you can re-roll the Hit roll instead.

Goretrack Onslaught

Detachment rules

Rush to the Fray: Each time a World Eaters unit from your army disembarks from a Transport, until the end of the turn, add 1 to Charge rolls made for that unit and that unit’s melee weapons have the [lance] ability.

Enhancements

Murderous Onslaught (5 pts): World Eaters model only. If the bearer’s unit disembarked from a Transport this turn, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Aggressive Deployment (20 pts): World Eaters model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a Dedicated Transport, that DEDICATED TRANSPORT has the Scouts 9" ability.
Unleash Hell (10 pts): World Eaters model only. At the start of your Shooting phase, you can select one Vehicle model within 6" of the bearer or, if the bearer is embarked within a Transport, you can select that TRANSPORT model. Until the end of the phase, after the selected model has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Infernal Infusion (25 pts): World Eaters model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit has the Fights First ability.

Stratagems

FURY UNLEASHED 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One World Eaters Rhino model from your army that has one or more wounds remaining and was hit by one or more of the attacking unit’s attacks.

EFFECT: One Khorne Berzerkers unit embarked within your model can disembark and make a Blood Surge move.

RESTRICTIONS: A unit cannot be targeted by this Stratagem and the Unrelenting Advance Stratagem in the same phase.
ENDLESS PURSUIT OF VIOLENCE 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: End of the Fight phase.

TARGET: One World Eaters Infantry unit from your army and one friendly Transport that it is able to embark within.

EFFECT: If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.
SMASH THROUGH 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One World Eaters Vehicle model from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.
AGGRESSIVE DISEMBARKATION 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One World Eaters Rhino model from your army that has not been selected to move this phase.

EFFECT: One WORLD EATERS unit embarked within your RHINO can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your RHINO and can be set up within Engagement Range of one or more enemy units.
FULL-THROTTLE ASSAULT 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One World Eaters Rhino model from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, each time a WORLD EATERS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
UNRELENTING ADVANCE 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One World Eaters Vehicle model from your army that was hit by one or more of the attacking unit’s attacks.

EFFECT: Your model can make a Normal move of up to 6".

RESTRICTIONS: A unit cannot be targeted by this Stratagem and the Fury Unleashed Stratagem in the same phase.

Khorne Daemonkin

Detachment rules

Blood Tithe: Each time a Blood Legions or World Eaters unit from your army destroys an enemy unit, roll one D6: on a 3+, you gain 1 Blood Tithe point (BTP). At the start of the Command phase, you can spend one or more of your BTP to activate one of the following abilities until the end of the battle:
  • Enraged Abjuration [2BTP]
    BLOOD LEGIONS and WORLD EATERS models from your army have the Feel No Pain 5+ ability against Psychic Attacks and mortal wounds.
  • Daemonic Rage [3BTP]
    Melee weapons equipped by BLOOD LEGIONS units from your army have the [lance] ability.
  • Boon of Blood [4BTP]
    BLOOD LEGIONS units from your army have a 4+ invulnerable save.
  • Might of Khorne [5BTP]
    BLOOD LEGIONS units from your army gain the Blessings of Khorne ability.

RESTRICTIONS
You can include the Blood Legions units in your army. The combined points cost of such units you can include in your army is:

Incursion: Up to 500 pts
Strike Force: Up to 1000 pts
Onslaught: Up to 1500 pts

No BLOOD LEGIONS model from your army can be your WARLORD.

Enhancements

Icon of War (25 pts): World Eaters model only. While a friendly Blood Legions unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, then while a friendly BLOOD LEGIONS unit is within 6" of the bearer, you can re-roll Battle-shock tests taken for that unit.
Blood-forged Armour (20 pts): Blood Legions or World Eaters model only. The bearer has a Save characteristic of 2+. If the bearer is destroyed, you gain 1 Blood Tithe point.
Disciple of Khorne (15 pts): Lord on Juggernaut model only. During the Declare Battle Formations step, the bearer can be attached to a Bloodcrushers or Flesh Hounds unit. While leading one of these units, the bearer has the Deep Strike ability, and it has the BLOOD LEGIONS Faction keyword instead of the WORLD EATERS Faction keyword.
Blade of Endless Bloodshed (30 pts): World Eaters model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearers melee weapons. Each time the bearer’s unit destroys an enemy unit with a melee attack, do not roll to gain a Blood Tithe point, you automatically gain 1 Blood Tithe point instead.

Stratagems

DAEMONIC FURY 1CP · Khorne Daemonkin – Battle Tactic Stratagem · Fight phase
WHEN: Start of your Fight phase.

TARGET: One Blood Legions unit from your army.

EFFECT: Select one friendly World Eaters unit within 6" of your unit. Until the end of the turn, melee weapons equipped by models in your WORLD EATERS unit have the [LANCE] ability. If the Daemonic Rage ability is active for your army, then until the end of the phase those melee weapons also have the [TWIN-LINKED] ability.
BLESSING OF BURNING BLOOD 1CP · Khorne Daemonkin – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Blood Legions unit from your army that is within 6" of a friendly World Eaters unit that was selected as the target as one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, then until the end of the phase, models in your WORLD EATERS unit have a 4+ invulnerable save.
A WORTHY SKULL 1CP · Khorne Daemonkin – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after a Blood Legions or World Eaters unit from your army has fought, and one or more enemy CHARACTER or MONSTER models were destroyed as a result of those attacks.

TARGET: That BLOOD LEGIONS or WORLD EATERS unit.

EFFECT: You gain D3BTP and you can then spend one or more BTP you have to activate one of the Blood Tithe abilities.
MURDER-CALL 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Blood Legions unit from your army that is on the battlefield and not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
SUMMONED BY SLAUGHTER 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, when the last model in a unit is destroyed, before removing it from play. (If that unit is a Transport, any units embarked within that TRANSPORT model must disembark first.)

TARGET: One Bloodletters unit from your army that is in Reserves.

EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally away from all enemy units, then remove the destroyed model from play.

RESTRICTIONS: You cannot use this Stratagem more than once per battle round.
DAEMONTIDE 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One World Eaters unit from your army.

EFFECT: Select one friendly Blood Legions unit within 6" of your unit. One destroyed Mounted model, up to D3 destroyed Beast models, or up to D6 destroyed Infantry models are returned to that BLOOD LEGIONS unit with their full wounds remaining.

RESTRICTIONS: This Stratagem cannot be used to return destroyed Character models to Attached units.

Possessed Slaughterband

Detachment rules

Brazen Fury: World Eaters Possessed units from your army have the following ability:

Brazen Fury: In your opponent’s Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Brazen Fury move. To do so, roll one D6: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Brazen Fury move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Brazen Fury move per phase.

Enhancements

Malicious Vigour (30 pts): Slaughterbound model only. Each time the bearer’s unit makes a Brazen Fury move, it is treated as having rolled a 6 for the distance the unit can be moved.
Killing Clarity (15 pts): World Eaters Daemon model only. Each time the bearer’s unit destroys an enemy unit, roll one D6: on a 4+, you gain 1CP.
Frenzied Focus (20 pts): World Eaters Daemon model only. Each time a model in the bearer’s unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
Violent Demise (10 pts): World Eaters Daemon model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, the bearer has the Deadly Demise D3+1 ability, instead of the Deadly Demise D3 ability.

Stratagems

DAEMONIC STRENGTH 1CP · Possessed Slaughterband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One World Eaters Possessed unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time an attack made by a model in your unit is allocated to an enemy model, if your unit has the Eightbound keyword and that enemy model is not a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack. If your unit has the Exalted Eightbound keyword and that enemy model is a MONSTER or VEHICLE, add 1 to the Damage characteristic of that attack instead.
IMMORTAL FURY 2CP · Possessed Slaughterband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One World Eaters Possessed unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
DAEMONIC RESISTANCE 2CP · Possessed Slaughterband – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One World Eaters Possessed unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.
RAPID MANIFESTATION 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Exalted Eightbound unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.

RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.
HORRIFYING VIOLENCE 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent’s Command phase.

TARGET: One World Eaters Possessed unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from that test.
WARP STALKERS 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One World Eaters Possessed unit from your army that has not been selected to move or declare a charge this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but, unless that move was a Charge move, it cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Skullsworn

Detachment rules

Reap the Tally: Each time a WORLD EATERS model from your army (excluding Khârn the Betrayer) is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 5+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Enhancements

Frenzied (0 pts): You can re-roll Advance and Charge rolls made for the bearer, and the bearer is eligible to declare a charge in a turn in which it Advanced.
Carmine Corona (0 pts): When the bearer destroys an enemy unit for the first time, until the end of the battle, the bearer has an Objective Control characteristic of 5.

Stratagems

SHOCKING ONSLAUGHT 1CP · Skullsworn – Battle Tactic Stratagem · Movement or Charge phase
WHEN: Your Movement or Charge phase, just after an enemy unit is selected to fire Overwatch.

TARGET: One WORLD EATERS unit from your army.

EFFECT: Until the end of the phase, each time an enemy unit is selected to fire Overwatch, it must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit cannot fire Overwatch at your unit this phase.
BLOOD RITE 1CP · Skullsworn – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit.

TARGET: That unit.

EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.
RUINOUS RAMPAGE 1CP · Skullsworn – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement or Charge phase.

TARGET: One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army that has not been selected to move this phase and has not declared a charge this phase.

EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.

RESTRICTIONS: You can only use this Stratagem once per turn.
FURIOUS MOMENTUM 1CP · Skullsworn – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One WORLD EATERS unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Vessels of Wrath

Detachment rules

Wrath of Khorne: At the start of the battle round, after activating Blessings of Khorne, you can select one or more models from your army from those listed below (including models that are embarked within Transports):
  • World Eaters Character (excluding Epic Heroes)
  • Eightbound Champion
  • Exalted Eightbound Champion
  • Khorne Berzerkers Champion
  • World Eaters Terminator Champion

You can select the same type of model multiple times. The maximum number of models you can select depends on the battle size, as follows:

INCURSION:2 MODELS
STRIKE FORCE:3 MODELS
ONSLAUGHT:4 MODELS

Until the end of the battle round, each of those models has the VESSEL OF WRATH keyword (we recommend marking such models with a suitable token). Then, select one Blessing of Khorne that is not currently active for your army. Until the end of the battle round, that Blessing of Khorne is active for VESSEL OF WRATH units from your army in addition to any others that are active for your army.

Enhancements

Archslaughterer (25 pts): WORLD EATERS model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer by 1. While the bearer is a VESSEL OF WRATH , improve the Damage characteristic of those weapons by 1 as well.
Vox-diabolus (20 pts): WORLD EATERS model only. Each time the bearer’s unit destroys an enemy unit with a melee attack, roll one D6, adding 1 to the result if the bearer is a VESSEL OF WRATH : on a 4+, you gain 1CP.
Avenger’s Crown (15 pts): WORLD EATERS model only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Gateways to Glory (10 pts): World Eaters Daemon Prince or World Eaters Mounted model only. Each time the bearer makes a Normal, Advance or Charge move, it can move horizontally through models and terrain features. When doing so, it can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them.

Stratagems

ASPIRE TO INFAMY 1CP · Vessels of Wrath – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Khorne Berzerkers or Jakhals unit from your army that has not been selected to fight this phase and is within 8" of one or more friendly World Eaters Character models.

EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by non-CHARACTER models in your unit by 1.
OVERSHADOWED BY NONE 1CP · Vessels of Wrath – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
BRAZEN CONTEMPT 1CP · Vessels of Wrath – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One WORLD EATERS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll, or, if it is a VESSEL OF WRATH unit, subtract 1 from the Wound roll instead.
GORY DEDICATION 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase.

TARGET: One WORLD EATERS unit from your army that destroyed one or more enemy models with a melee attack this phase.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
PUNISH THE CRAVEN 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

TARGET: One World Eaters Infantry or World Eaters Daemon Prince unit from your army within Engagement Range of that enemy unit.

EFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests.
MEET FORCE WITH FORCE 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.

TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that lost one or more wounds as a result of those attacks.

EFFECT: Your unit can make a Blood Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is a Khorne Berzerkers or VESSEL OF WRATH unit, you can re-roll the D6 to determine how far your unit can move.