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World Eaters — army rules

Berzerker Warband

Detachment rules

Relentless Rage: Each time a World Eaters unit from your army makes a Charge move, until the turn ends add 1 to the Attacks characteristic and 2 to the Strength characteristic of melee weapons carried by models in that unit.

Enhancements

Berzerker Glaive (35 pts): WORLD EATERS model only. Add 1 to the Attacks and Damage characteristics of melee weapons (not Extra Attacks weapons) carried by the bearer.
Helm of Brazen Ire (30 pts): WORLD EATERS model only. Each attack allocated to the bearer subtracts 1 from its Damage characteristic.
Favoured of Khorne (15 pts): WORLD EATERS model only. Each time you make a Blessings of Khorne roll, if the bearer is on the battlefield you can re-roll up to two of the D6 rolled.
Battle-lust (10 pts): WORLD EATERS model only. You can re-roll Charge rolls for the bearer's unit. Also, while the Unbridled Bloodlust Blessing of Khorne is active for your army, add 1 to Charge rolls for the bearer's unit.

Stratagems

HACK AND SLASH 1CP · Berzerker Warband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One World Eaters unit from your army not yet chosen to fight this phase that made a charge move this turn. EFFECT: Until the phase ends, improve the Armour Penetration characteristic of melee weapons carried by models in your unit by 1.
FRENZIED RESILIENCE 2CP · Berzerker Warband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One World Eaters unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack allocated to a model in your unit subtracts 1 from its Damage characteristic.
BLOOD OFFERING 1CP · Berzerker Warband – Epic Deed Stratagem · Any phase
WHEN: Any phase. TARGET: One World Eaters unit from your army that was just destroyed while within range of one or more objective markers you controlled at the end of the previous phase. You may use this even though it was just destroyed. EFFECT: Pick one of those markers. You keep control of it until, at the end of a phase, your opponent's Level of Control over it is greater than yours.
APOPLECTIC FRENZY 1CP · Berzerker Warband – Strategic Ploy Stratagem · Charge phase
WHEN: Your Movement phase, right after a KHORNE BERZERKERS unit from your army is chosen to Advance. TARGET: That Khorne Berzerkers unit. EFFECT: Until the turn ends, your unit can declare a charge even in a turn it Advanced.
SKULLS FOR THE SKULL THRONE! 1CP · Berzerker Warband – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a WORLD EATERS unit from your army destroys a CHARACTER or MONSTER model. TARGET: That World Eaters unit. EFFECT: Make a Blessings of Khorne roll and use the result to activate one Blessing of Khorne. Until the end of the battle round, that Blessing is active alongside any others currently active.
BERZERKER’S WRATH 1CP · Berzerker Warband – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One Khorne Berzerkers unit from your army that can make a Blood Surge move as a result of those attacks. EFFECT: Do not roll a D6 for the Blood Surge move distance; instead, your models can move up to 8".

Boarding Butchers

Detachment rules

Focused Ferocity: Each time a WORLD EATERS unit from your army declares a charge, every target of that charge must take a Battle-shock test.

Enhancements

Chosen of Khorne (0 pts): Once the bearer has destroyed one or more enemy units, until the battle ends, each time you make a Blessings of Khorne roll, if the bearer is on the battlefield you can re-roll all of the dice (if you do, you must re-roll every die).
Battle Lust (0 pts): Each time an enemy unit shoots, afterwards, if the bearer was a target of one or more of those attacks, it can make a Battle Lust move: roll one D6; the bearer can move up to that many inches but must end as close as possible to the attacking unit, and may move within Engagement Range of it but only that enemy unit.

Stratagems

SAVAGE RESILIENCE 1CP · Boarding Butchers – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One WORLD EATERS unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack allocated to a model in your unit subtracts 1 from its Damage characteristic.
COWARDS’ BANE 1CP · Boarding Butchers – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit is chosen to Fall Back. TARGET: One WORLD EATERS unit from your army (not JAKHAL units) within Engagement Range of that enemy unit. EFFECT: Until the phase ends, when that enemy unit Falls Back its models must take Desperate Escape tests as if the unit were Battle-shocked. If that enemy unit is also Battle-shocked by other means, subtract 1 from each of those tests.
TERRIFYING SCREAMS 1CP · Boarding Butchers – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a WORLD EATERS unit from your army destroys an enemy unit. TARGET: That WORLD EATERS unit. EFFECT: Until the end of your opponent's next Command phase, subtract 1 from Battle-shock and Leadership tests for all enemy units.
UNSTOPPABLE RAGE 1CP · Boarding Butchers – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, right after a WORLD EATERS unit from your army (not JAKHAL units) opens a Hatchway. TARGET: That WORLD EATERS unit. EFFECT: Each enemy unit within 3" of that Hatchway and wholly on the far side of it from your unit is stunned until the start of your next Movement phase. While stunned, each attack by a model in it subtracts 1 from the Hit roll.

Cult of Blood

Detachment rules

Idols of Khorne: At the start of your Command phase, you may pick one of the Idols of Khorne abilities below. Until the start of your next Command phase it is active and applies to all World Eaters Titanic and World Eaters Monster units from your army. Each Idol can only be chosen once per battle. Idol of Infinite Rage (Aura): while a friendly Jakhals or Goremongers unit is within 6" of this model (9" if this model is TITANIC), each attack by a model in that unit adds 1 to the Hit roll and 1 to the Wound roll. Idol of Burning Wrath (Aura): under the same range conditions, add 1" to the Move characteristic of that unit's models and add 1 to its Advance and Charge rolls. Idol of Blessed Blood (Aura): under the same range conditions, that unit's models have a 4+ invulnerable save. JAKHALS and GOREMONGERS units from your army gain the BATTLELINE keyword.

Enhancements

Chosen of the Blood God (15 pts): World Eaters Monster model only. Add 3" to the range of the bearer's Aura abilities.
Butcher Lord (10 pts): World Eaters Infantry model only. During the Declare Battle Formations step, the bearer can be attached to a Jakhals or Goremongers unit. If attached to a GOREMONGERS unit, the bearer has the Infiltrators ability.
Brazen Form (25 pts): World Eaters Monster model only. Add 1 to the bearer's Toughness characteristic, and the bearer has the Feel No Pain 5+ ability.
Strategic Slaughter (20 pts): World Eaters model only. Once both armies are deployed, pick up to three Jakhals and/or Goremongers units from your army and redeploy them. You may place those units into Strategic Reserves even if that exceeds the usual limit.

Stratagems

BLOODTHIRSTY HORDE 1CP · Cult of Blood – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Jakhals or Goremongers unit from your army not yet chosen to fight this phase and within Engagement Range of one or more enemy units. EFFECT: Until the phase ends, when your unit is chosen to fight, models within 3" of one or more enemy models also count as eligible to fight, and when resolving their attacks they can target one of those enemy units within 3" of them and within Engagement Range of their unit.
BLOODY VENGEANCE 1CP · Cult of Blood – Epic Deed Stratagem · Any phase
WHEN: Any phase. TARGET: One World Eaters Monster or World Eaters Titanic unit from your army that was just destroyed by an enemy unit. You may use this even though it was just destroyed. EFFECT: Until the battle ends, each attack by a model in a Jakhals or Goremongers unit from your army against the enemy unit that destroyed your unit lets you re-roll the Hit roll.
BRAZEN IDOL 2CP · Cult of Blood – Epic Deed Stratagem · Command phase
WHEN: Your Command phase. TARGET: One World Eaters Monster or World Eaters Titanic unit from your army. EFFECT: Pick the Idol of Infinite Rage, Idol of Burning Wrath or Idol of Blessed Blood. Until the start of your next Command phase that Idol is active for your unit instead of any other Idol active for your army, even if you have already chosen it this battle. RESTRICTIONS: Once per battle.
DRAWN TO THE SLAUGHTER 2CP · Cult of Blood – Strategic Ploy Stratagem · Any phase
WHEN: Any phase. TARGET: One Jakhals unit from your army that was just destroyed. You may use this even though it was just destroyed. EFFECT: Add a new unit identical to the destroyed one to your army, in Strategic Reserves, at its Starting Strength. RESTRICTIONS: Cannot return destroyed Character units to Attached units. Once per battle.
IN THE SHADOW OF BRASS IDOLS 1CP · Cult of Blood – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One Jakhals or Goremongers unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, models in your unit have the Feel No Pain 6+ ability. If your unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, they have the Feel No Pain 5+ ability instead.
FAIL NOT THE BLOOD GOD 1CP · Cult of Blood – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Jakhals or Goremongers unit from your army. EFFECT: Until the phase ends, each attack by a model in your unit lets you re-roll a Hit roll of 1. If that model's unit is within 6" of one or more friendly World Eaters Monster units, or within 9" of one or more friendly World Eaters Titanic units, re-roll the whole Hit roll instead.

Goretrack Onslaught

Detachment rules

Rush to the Fray: Each time a World Eaters unit from your army disembarks from a Transport, until the turn ends add 1 to its Charge rolls and its melee weapons gain the [LANCE] ability.

Enhancements

Murderous Onslaught (5 pts): World Eaters model only. If the bearer's unit disembarked from a Transport this turn, until the turn ends enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.
Aggressive Deployment (20 pts): World Eaters model only. In the Declare Battle Formations step, if the bearer starts the battle embarked in a Dedicated Transport, that DEDICATED TRANSPORT has the Scouts 9" ability.
Unleash Hell (10 pts): World Eaters model only. At the start of your Shooting phase, pick one Vehicle model within 6" of the bearer, or, if the bearer is embarked in a Transport, that TRANSPORT model. Until the phase ends, after the chosen model shoots, pick one enemy unit hit by one or more of those attacks. Until the start of your next turn that unit is suppressed: while suppressed, each attack by a model in it subtracts 1 from the Hit roll.
Infernal Infusion (25 pts): World Eaters model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the phase ends the bearer's unit has the Fights First ability.

Stratagems

FURY UNLEASHED 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One World Eaters Rhino model from your army with one or more wounds remaining that was hit by one or more of that unit's attacks. EFFECT: One Khorne Berzerkers unit embarked in your model can disembark and make a Blood Surge move. RESTRICTIONS: A unit cannot be targeted by this and the Unrelenting Advance Stratagem in the same phase.
ENDLESS PURSUIT OF VIOLENCE 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: End of the Fight phase. TARGET: One World Eaters Infantry unit from your army and one friendly Transport it can embark within. EFFECT: If your WORLD EATERS INFANTRY unit is wholly within 6" of that TRANSPORT, it can embark within it.
SMASH THROUGH 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One World Eaters Vehicle model from your army not yet chosen to move this phase. EFFECT: Until the phase ends, each Normal or Advance move your unit makes can pass horizontally through terrain features.
AGGRESSIVE DISEMBARKATION 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One World Eaters Rhino model from your army not yet chosen to move this phase. EFFECT: One WORLD EATERS unit embarked in your RHINO can disembark. Its models can be set up anywhere on the battlefield wholly within 6" of your RHINO and may be set up within Engagement Range of one or more enemy units.
FULL-THROTTLE ASSAULT 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One World Eaters Rhino model from your army not yet chosen to move this phase. EFFECT: Until the phase ends, each time a WORLD EATERS unit disembarks from that model after it made a Normal move, that unit can still declare a charge this turn.
UNRELENTING ADVANCE 1CP · Goretrack Onslaught – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One World Eaters Vehicle model from your army hit by one or more of that unit's attacks. EFFECT: Your model can make a Normal move of up to 6". RESTRICTIONS: A unit cannot be targeted by this and the Fury Unleashed Stratagem in the same phase.

Khorne Daemonkin

Detachment rules

Blood Tithe: Each time a Blood Legions or World Eaters unit from your army destroys an enemy unit, roll one D6: on a 3+, gain 1 Blood Tithe point (BTP). At the start of the Command phase you can spend BTP to activate one of these abilities until the battle ends: Enraged Abjuration [2BTP] - BLOOD LEGIONS and WORLD EATERS models from your army have Feel No Pain 5+ against Psychic Attacks and mortal wounds. Daemonic Rage [3BTP] - melee weapons of BLOOD LEGIONS units gain the [LANCE] ability. Boon of Blood [4BTP] - BLOOD LEGIONS units have a 4+ invulnerable save. Might of Khorne [5BTP] - BLOOD LEGIONS units gain the Blessings of Khorne ability. RESTRICTIONS: You can include Blood Legions units in your army, up to a combined points cost of 500 (Incursion), 1000 (Strike Force) or 1500 (Onslaught). No BLOOD LEGIONS model can be your WARLORD.

Enhancements

Icon of War (25 pts): World Eaters model only. While a friendly Blood Legions unit is within 6" of the bearer, that unit has the Blessings of Khorne ability. If the Might of Khorne ability is active for your army, you can also re-roll Battle-shock tests for that unit while it is within 6" of the bearer.
Blood-forged Armour (20 pts): Blood Legions or World Eaters model only. The bearer has a Save characteristic of 2+. If the bearer is destroyed, gain 1 Blood Tithe point.
Disciple of Khorne (15 pts): Lord on Juggernaut model only. During the Declare Battle Formations step, the bearer can be attached to a Bloodcrushers or Flesh Hounds unit. While leading one of these, the bearer has the Deep Strike ability and has the BLOOD LEGIONS Faction keyword instead of WORLD EATERS.
Blade of Endless Bloodshed (30 pts): World Eaters model only. Add 1 to the Attacks, Strength and Damage characteristics of the bearer's melee weapons. Each time the bearer's unit destroys an enemy unit with a melee attack, do not roll for a Blood Tithe point; you automatically gain 1 instead.

Stratagems

DAEMONIC FURY 1CP · Khorne Daemonkin – Battle Tactic Stratagem · Fight phase
WHEN: Start of your Fight phase. TARGET: One Blood Legions unit from your army. EFFECT: Pick one friendly World Eaters unit within 6" of your unit. Until the turn ends, melee weapons carried by models in that WORLD EATERS unit gain the [LANCE] ability. If the Daemonic Rage ability is active for your army, until the phase ends those weapons also gain the [TWIN-LINKED] ability.
BLESSING OF BURNING BLOOD 1CP · Khorne Daemonkin – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One Blood Legions unit from your army within 6" of a friendly World Eaters unit that was chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, models in your WORLD EATERS unit have a 5+ invulnerable save. If the Boon of Blood ability is active for your army, they have a 4+ invulnerable save instead.
A WORTHY SKULL 1CP · Khorne Daemonkin – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, right after a Blood Legions or World Eaters unit from your army has fought and destroyed one or more enemy CHARACTER or MONSTER models as a result. TARGET: That BLOOD LEGIONS or WORLD EATERS unit. EFFECT: Gain D3BTP, then you can spend BTP to activate one of the Blood Tithe abilities.
MURDER-CALL 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One Blood Legions unit from your army on the battlefield and not within Engagement Range of any enemy unit. EFFECT: Take your unit off the battlefield and put it into Strategic Reserves.
SUMMONED BY SLAUGHTER 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, when the last model in a unit is destroyed, before removing it. (If that unit is a Transport, any embarked units must disembark first.) TARGET: One Bloodletters unit from your army in Reserves. EFFECT: Set your unit up anywhere on the battlefield wholly within 9" of that destroyed model and more than 6" horizontally from all enemy units, then remove the destroyed model. RESTRICTIONS: No more than once per battle round.
DAEMONTIDE 1CP · Khorne Daemonkin – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One World Eaters unit from your army. EFFECT: Pick one friendly Blood Legions unit within 6" of your unit. Return one destroyed Mounted model, up to D3 destroyed Beast models, or up to D6 destroyed Infantry models to that BLOOD LEGIONS unit with full wounds. RESTRICTIONS: Cannot return destroyed Character models to Attached units.

Possessed Slaughterband

Detachment rules

Brazen Fury: World Eaters Possessed units from your army gain Brazen Fury: in your opponent's Shooting phase, after an enemy unit shoots, if this unit lost any models to those attacks it can make a Brazen Fury move. Roll one D6; its models move up to that many inches, but the unit must end as close as possible to the nearest enemy unit (not AIRCRAFT), and may move within Engagement Range of it. It cannot make this move while Battle-shocked or within Engagement Range of any enemy unit, and only once per phase.

Enhancements

Malicious Vigour (30 pts): Slaughterbound model only. Each Brazen Fury move by the bearer's unit counts as having rolled a 6 for the move distance.
Killing Clarity (15 pts): World Eaters Daemon model only. Each time the bearer's unit destroys an enemy unit, roll one D6: on a 4+, gain 1CP.
Frenzied Focus (20 pts): World Eaters Daemon model only. Each attack by a model in the bearer's unit scores a Critical Hit on an unmodified Hit roll of 5+ rather than only a 6.
Violent Demise (10 pts): World Eaters Daemon model only. The bearer's Deadly Demise ability inflicts mortal wounds on a 2+ instead of a 6. Also, the bearer has Deadly Demise D3+1 instead of Deadly Demise D3.

Stratagems

DAEMONIC STRENGTH 1CP · Possessed Slaughterband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One World Eaters Possessed unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit allocated to an enemy model adds 1 to its Damage characteristic if either: your unit has the Eightbound keyword and the enemy model is not a MONSTER or VEHICLE; or your unit has the Exalted Eightbound keyword and the enemy model is a MONSTER or VEHICLE.
IMMORTAL FURY 2CP · Possessed Slaughterband – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One World Eaters Possessed unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed, if it has not fought this phase, leave it in play. It can fight after the attacking unit finishes its attacks, and is then removed.
DAEMONIC RESISTANCE 2CP · Possessed Slaughterband – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One World Eaters Possessed unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit subtracts 1 from the Wound roll.
RAPID MANIFESTATION 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One Exalted Eightbound unit from your army arriving via Deep Strike this phase. EFFECT: Your unit can be set up anywhere on the battlefield more than 6" horizontally from all enemy units. RESTRICTIONS: A unit targeted by this cannot declare a charge in the same turn.
HORRIFYING VIOLENCE 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent's Command phase. TARGET: One World Eaters Possessed unit from your army. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from it.
WARP STALKERS 1CP · Possessed Slaughterband – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase. TARGET: One World Eaters Possessed unit from your army not yet chosen to move or to declare a charge this phase. EFFECT: Until the phase ends, each Normal, Advance, Fall Back or Charge move by a model in your unit can pass through enemy models (not MONSTERS or VEHICLES). It may move within Engagement Range of them but, unless the move was a Charge move, cannot end there, and any Desperate Escape test is passed automatically.

Skullsworn

Detachment rules

Reap the Tally: Each time a WORLD EATERS model from your army (not Khârn the Betrayer) is destroyed by a melee attack and has not fought this phase, roll one D6: on a 5+, leave it in play. It can fight after the attacking unit finishes its attacks, and is then removed.

Enhancements

Frenzied (0 pts): You can re-roll Advance and Charge rolls for the bearer, and the bearer can declare a charge even in a turn it Advanced.
Carmine Corona (0 pts): The first time the bearer destroys an enemy unit, until the battle ends the bearer has an Objective Control characteristic of 5.

Stratagems

SHOCKING ONSLAUGHT 1CP · Skullsworn – Battle Tactic Stratagem · Movement or Charge phase
WHEN: Your Movement or Charge phase, right after an enemy unit is chosen to fire Overwatch. TARGET: One WORLD EATERS unit from your army. EFFECT: Until the phase ends, each time an enemy unit is chosen to fire Overwatch it must take a Leadership test, subtracting 1; on a failure it cannot fire Overwatch at your unit this phase.
BLOOD RITE 1CP · Skullsworn – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army destroys an enemy unit. TARGET: That unit. EFFECT: Pick one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That marker is Secured by your army.
RUINOUS RAMPAGE 1CP · Skullsworn – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement or Charge phase. TARGET: One WORLD EATERS TERMINATOR, EIGHTBOUND or EXALTED EIGHTBOUND unit from your army not yet chosen to move and not having declared a charge this phase. EFFECT: Until the phase ends, when making a Normal, Advance or Charge move, your unit can pass through a single closed Hatchway as if open; doing so opens it and it cannot be closed for the rest of the battle. This lets your unit declare a charge against enemy units it cannot see, but only if they are within 1" of that Hatchway and wholly on the far side of it from your unit. RESTRICTIONS: Once per turn.
FURIOUS MOMENTUM 1CP · Skullsworn – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One WORLD EATERS unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each Pile-in or Consolidation move by a model in your unit can be up to 6" instead of up to 3".

Vessels of Wrath

Detachment rules

Wrath of Khorne: At the start of the battle round, after activating Blessings of Khorne, you can pick one or more of the following models from your army (including those embarked in Transports): World Eaters Character (not Epic Heroes), Eightbound Champion, Exalted Eightbound Champion, Khorne Berzerkers Champion, or World Eaters Terminator Champion. The same type can be chosen multiple times. The maximum is 2 models (Incursion), 3 (Strike Force) or 4 (Onslaught). Until the end of the battle round, each chosen model has the VESSEL OF WRATH keyword. Then pick one Blessing of Khorne not currently active for your army; until the end of the battle round it is active for VESSEL OF WRATH units from your army in addition to any others active.

Enhancements

Archslaughterer (25 pts): WORLD EATERS model only. Add 1 to the Armour Penetration of the bearer's melee weapons. While the bearer is a VESSEL OF WRATH, also add 1 to the Damage of those weapons.
Vox-diabolus (20 pts): WORLD EATERS model only. Whenever the bearer's unit destroys an enemy unit in melee, roll one D6 (add 1 if the bearer is a VESSEL OF WRATH): on a 4+ you gain 1CP.
Avenger’s Crown (15 pts): WORLD EATERS model only. If the bearer is killed by a melee attack and has not yet fought this phase, roll one D6: on a 2+ it is not removed. It may fight once the attacking unit has finished its attacks, then it is removed from play.
Gateways to Glory (10 pts): World Eaters Daemon Prince or World Eaters Mounted model only. When the bearer makes a Normal, Advance or Charge move, it may pass horizontally through models and terrain. It may move within Engagement Range of them while doing so, but cannot end a Normal or Advance move within Engagement Range of them.

Stratagems

ASPIRE TO INFAMY 1CP · Vessels of Wrath – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Khorne Berzerkers or Jakhals unit from your army not yet chosen to fight this phase and within 8" of one or more friendly World Eaters Character models. EFFECT: Until the phase ends, improve the Strength and Armour Penetration characteristics of melee weapons carried by non-CHARACTER models in your unit by 1.
OVERSHADOWED BY NONE 1CP · Vessels of Wrath – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a MONSTER or VEHICLE unit lets you re-roll the Wound roll.
BRAZEN CONTEMPT 1CP · Vessels of Wrath – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One WORLD EATERS unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit whose Strength is greater than your unit's Toughness subtracts 1 from the Wound roll; if your unit is a VESSEL OF WRATH unit, subtract 1 from the Wound roll regardless.
GORY DEDICATION 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase. TARGET: One WORLD EATERS unit from your army that killed at least one enemy model in melee this phase. EFFECT: Pick one objective marker you control that your unit is within range of. You keep control of that marker until, at the end of some phase, your opponent's Level of Control over it exceeds yours.
PUNISH THE CRAVEN 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit (not a MONSTER or VEHICLE) is chosen to Fall Back. TARGET: One World Eaters Infantry or World Eaters Daemon Prince unit from your army within Engagement Range of that enemy unit. EFFECT: When the enemy unit Falls Back, every model in it must take a Desperate Escape test. If your unit is a VESSEL OF WRATH unit, subtract 1 from each of those tests.
MEET FORCE WITH FORCE 1CP · Vessels of Wrath – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has finished shooting. TARGET: One World Eaters Infantry, World Eaters Mounted or World Eaters Daemon Prince unit from your army that lost one or more wounds from those attacks. EFFECT: Your unit may make a Blood Surge move: roll one D6 and move its models up to that many inches, but the unit must finish as close as it can to the nearest enemy unit (not AIRCRAFT). Models may be moved within Engagement Range of that enemy unit. If your unit is a Khorne Berzerkers or VESSEL OF WRATH unit, you may re-roll the D6.