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Daemon Prince of Tzeentch with Wings

Thousand Sons
1701st unit
1802nd+ unit
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Daemon Prince of Tzeentch with Wings datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 13"
T 9
SV 2+ 4+INV
W 10
LD 6+
OC 3
⌀ 60mm

This model is equipped with: Dark Blessing; infernal cannon; heliforged weapons.

RANGED WEAPONSRANGEABSSAPD
Dark Blessing [Ignores cover, Psychic, Sustained hits 1] 24"92+4-11
Infernal cannon 24"32+5-22
MELEE WEAPONSRANGEAWSSAPD
Hellforged weapons – strike [Devastating wounds, Psychic] Melee62+8-23
Hellforged weapons – sweep [Devastating wounds, Psychic] Melee122+6-11
ABILITIES

CORE Deadly Demise D3, Deep Strike

FACTION Cabal of Sorcerers

Hunter of Souls: Each time this model makes an attack against a CHARACTER unit, re-roll a Hit roll of 1 and a Wound roll of 1 (if the target is a PSYKER CHARACTER unit, you can instead re-roll the Hit roll and the Wound roll). Each time this model destroys a CHARACTER unit, it recovers up to D3 lost wounds (or up to 3 lost wounds if that CHARACTER unit was a PSYKER unit).
Aetherstride (Psychic): In your Movement phase, when this model is set up using the Deep Strike ability, it can make an aetherstride. If it does: it can be set up anywhere on the battlefield more than 6" horizontally from all enemy units; until the end of the turn its Dark Blessing gains [SUSTAINED HITS D3]; and until the end of the turn it cannot declare a charge.
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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Daemon Prince of Tzeentch with Wings
LOADOUT CHOICES
  • Wargear: Dark Blessing, Hellforged weapons, Infernal cannon
  • Weapon Upgrades: Weapon Modifications, Crusade Relic Upgrades
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PSYCHIC INGRESS 1CP · Devoted Thralls · Any phase
FELL SACRIFICE 1CP · Devoted Thralls · Command phase
WARDING HEX 1CP · Hexwarp Thrallband · Command phase
WRATH OF THE DOOMED 1CP · Hexwarp Thrallband · Fight phase
STRANDS OF TIME 1CP · Hexwarp Thrallband · Movement phase
SCOURING WARPFLAME 1CP · Hexwarp Thrallband · Shooting phase
KALEIDOSCOPIC TEMPEST 1CP · Hexwarp Thrallband · Shooting phase
PSYCHIC DOMINION 1CP · Grand Coven · Any phase
DESTINED BY FATE 1CP · Grand Coven · Any phase
EGOTISTICAL POWER 1CP · Grand Coven · Command phase
DESECRATION OF WORLDS 1CP · Grand Coven · Command phase
ARCANE FOCUS 1CP · Grand Coven · Shooting phase
DEVASTATING SORCERY 2CP · Grand Coven · Shooting phase
SULPHUROUS VEIL 1CP · Changehost of Deceit · Shooting or Fight phase
DECEPTIVE GLAMOUR 2CP · Changehost of Deceit · Fight phase
CHRONOSORCEROUS BLEED 1CP · Changehost of Deceit · Charge phase
BLESSED TRANSMUTATIONS 1CP · Warpmeld Pact · Command phase
INFERNAL FUSILLADE 2CP · Rubricae Phalanx · Shooting phase
MUTATE LANDSCAPE 1CP · Warpforged Cabal · Command phase
CYBERSPIRIT MACHINATIONS 1CP · Warpforged Cabal · Movement phase

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Build your Thousand Sons army

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