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Mutalith Vortex Beast

Thousand Sons
1701st–2nd unit
1903rd+ unit
🔍 See the model

Mutalith Vortex Beast datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 10
SV 4+ 5+INV
W 13
LD 6+
OC 4
⌀ 120 x 92mm

This model is equipped with: warp vortex; betentacled maw; Mutalith claws.

RANGED WEAPONSRANGEABSSAPD
Warp vortex – blast [Blast] 24"D6+33+9-22
Warp vortex – beam [Devastating wounds] 36"13+18-3D6+6
Warp vortex – torrent [Ignores cover, Torrent] 18"2D6N/A6-11
MELEE WEAPONSRANGEAWSSAPD
Betentacled maw Melee153+701
Mutalith claws Melee53+10-23
ABILITIES

CORE Deadly Demise D6, Feel No Pain 5+

Mutating Vortex (Aura): At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3 it takes 1 mortal wound; on a 4-5 it takes D3 mortal wounds; on a 6 it takes D6 mortal wounds. Each enemy unit within range of this ability then takes a Battle-shock test.
Immaterial Flare (Aura): While a friendly Thousand Sons Psyker model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This does not stack with any other modifiers to the Psychic test result.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Mutalith Vortex Beast
LOADOUT CHOICES
  • Wargear: Betentacled maw, Mutalith claws, Warp vortex
Stratagems you can use on this unit (18)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
WRATH OF THE DOOMED 1CP · Hexwarp Thrallband · Fight phase
PSYCHIC DOMINION 1CP · Grand Coven · Any phase
ARCANE FOCUS 1CP · Grand Coven · Shooting phase
SULPHUROUS VEIL 1CP · Changehost of Deceit · Shooting or Fight phase
DECEPTIVE GLAMOUR 2CP · Changehost of Deceit · Fight phase
DERANGED FEROCITY 1CP · Warpmeld Pact · Fight phase
TOUCHED BY TZEENTCH 1CP · Warpmeld Pact · Movement phase
TWISTED MIRAGE 1CP · Warpmeld Pact · Movement phase

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Build your Thousand Sons army

Staple kits that pair with this unit — or see the full Thousand Sons starter guide.

Rubric Marines Second core box 🛒
Magnus the Red Centerpiece primarch 🛒