Dakkapedia

Magnus The Red

Thousand Sons
4351 model
M 14"
T 11
SV 2+ 4+INV
W 16
LD 5+
OC 6
⌀ 100mm

This model is equipped with: Gaze of Magnus; Tzeentch’s Firestorm; blade of Magnus.

RANGED WEAPONSRANGEABSSAPD
Gaze of Magnus [Devastating wounds, Psychic] 24"3D32+11-23
Tzeentch’s Firestorm [Blast, Ignores cover, Psychic] 24"D6+32+6-12
MELEE WEAPONSRANGEAWSSAPD
Blade of Magnus – strike [Devastating wounds, Psychic] Melee72+16-33
Blade of Magnus – sweep [Psychic] Melee142+8-12
ABILITIES

CORE Deadly Demise D6, Deep Strike

FACTION Cabal of Sorcerers

Unearthly Power: At the start of the battle round, select one of the abilities in the Crimson King section (see left). Until the start of the next battle round, this model has that ability.
Lord of the Planet of the Sorcerers (Psychic): This model can attempt up to two Rituals per turn instead of one, and each time this model attempts a Ritual, add 2 to the Psychic test result.
Impossible Form (Psychic): Each time an attack is made against this PSYKER (excluding Psychic Attacks), subtract 1 from the Damage characteristic of that attack.
Treason of Tzeentch (Psychic): At the start of your opponent’s Shooting phase, select one enemy unit within 24" of this PSYKER. Until the end of the phase, ranged weapons equipped by models in that unit have the [HAZARDOUS] ability.
Time Flux (Aura, Psychic): While a friendly Thousand Sons unit is within 6" of this PSYKER, add 2" to the Move characteristic of models in that unit.
SUPREME COMMANDER: If this model is in your army, it must be your WARLORD.
Damaged: 1-6 wounds remaining While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Magnus the Red – EPIC HERO
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PSYCHIC INGRESS 1CP · Devoted Thralls · Any phase
FELL SACRIFICE 1CP · Devoted Thralls · Command phase
WARDING HEX 1CP · Hexwarp Thrallband · Command phase
WRATH OF THE DOOMED 1CP · Hexwarp Thrallband · Fight phase
STRANDS OF TIME 1CP · Hexwarp Thrallband · Movement phase
SCOURING WARPFLAME 1CP · Hexwarp Thrallband · Shooting phase
KALEIDOSCOPIC TEMPEST 1CP · Hexwarp Thrallband · Shooting phase
PSYCHIC DOMINION 1CP · Grand Coven · Any phase
DESTINED BY FATE 1CP · Grand Coven · Any phase
EGOTISTICAL POWER 1CP · Grand Coven · Command phase
DESECRATION OF WORLDS 1CP · Grand Coven · Command phase
ARCANE FOCUS 1CP · Grand Coven · Shooting phase
DEVASTATING SORCERY 2CP · Grand Coven · Shooting phase
SULPHUROUS VEIL 1CP · Changehost of Deceit · Shooting or Fight phase
DECEPTIVE GLAMOUR 2CP · Changehost of Deceit · Fight phase
CHRONOSORCEROUS BLEED 1CP · Changehost of Deceit · Charge phase
BLESSED TRANSMUTATIONS 1CP · Warpmeld Pact · Command phase
INFERNAL FUSILLADE 2CP · Rubricae Phalanx · Shooting phase
MUTATE LANDSCAPE 1CP · Warpforged Cabal · Command phase
CYBERSPIRIT MACHINATIONS 1CP · Warpforged Cabal · Movement phase

🔍 Find model image · Source (wahapedia)