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Weirdboy

Orks
651 model
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Weirdboy datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 5
SV 5+ -INV
W 4
LD 7+
OC 1
⌀ 40mm

This model is equipped with: ’Eadbanger; weirdboy staff.

RANGED WEAPONSRANGEABSSAPD
’Eadbanger [Precision, Psychic] 24"14+6-31
MELEE WEAPONSRANGEAWSSAPD
Weirdboy staff [Psychic] Melee33+8-1D3
ABILITIES

CORE Deadly Demise D3, Leader

FACTION Waaagh!

Waaagh! Energy: While this model leads a unit, add 1 to the Strength and Damage characteristics of its 'Eadbanger weapon for every 5 models in the unit (rounding down); while the unit has 10 or more models, that weapon also gains [HAZARDOUS].
Da Jump (Psychic): Once per turn, at the end of your Movement phase, one WEIRDBOY from your army may use this ability. Roll one D6; on a 1 that WEIRDBOY's unit takes D6 mortal wounds; on a 2+ remove that WEIRDBOY's unit and set it back up anywhere more than 9" horizontally from all enemy models.
Leader: This model can be attached to: Boyz, Breaka Boyz.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Weirdboy
LOADOUT CHOICES
  • Wargear: Weirdboy staff, ’Eadbanger
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PILE THROUGH 1CP · Ramship Raiders · Movement phase
EAGER TO FIGHT 1CP · Ramship Raiders · Movement phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

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Staple kits that pair with this unit — or see the full Orks starter guide.

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