Gretchin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
GRETCHIN
M
6"
T
2
SV
7+
-INV
W
1
LD
8+
OC
2
⌀ 25mm
RUNTHERD
M
6"
T
5*
SV
5+
-INV
W
2
LD
7+
OC
1
⌀ 32mm
Every Runtherd is equipped with: slugga; Runtherd tools.
Every Gretchin is equipped with: grot blasta; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Grot blasta [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 |
| Runtherd tools | Melee | 3 | 3+ | 5 | 0 | 1 |
FACTION Waaagh!
Runtherd: While this unit contains one or more Gretchin models, when an attack targets this unit, Runtherd models in it have a Toughness characteristic of 2.
Thievin’ Scavengers: At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units with this ability from your army within range (excluding Battle-shocked units). If any roll is a 4+, you gain 1CP.
Led by: Da Red Gobbo, Zodgrod Wortsnagga.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Runtherd and 10 Gretchin
- OR
- 2 Runtherds and 20 Gretchin
- Unit Composition pick 1: 1 Runtherd and 10 Gretchin, 2 Runtherds and 20 Gretchin