GRETCHIN
M
6"
T
2
SV
7+
-INV
W
1
LD
8+
OC
2
⌀ 25mm
RUNTHERD
M
6"
T
5*
SV
5+
-INV
W
2
LD
7+
OC
1
⌀ 32mm
Every Runtherd is equipped with: slugga; Runtherd tools.
Every Gretchin is equipped with: grot blasta; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Grot blasta [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 |
| Runtherd tools | Melee | 3 | 3+ | 5 | 0 | 1 |
FACTION Waaagh!
Runtherd: While this unit contains one or more Gretchin models, each time an attack targets this unit, Runtherd models in this unit have a Toughness characteristic of 2.
Thievin’ Scavengers: At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.
Led by: Da Red Gobbo, Zodgrod Wortsnagga.
⚄ MathHammer — average damage calculator
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- 1 Runtherd and 10 Gretchin
- OR
- 2 Runtherds and 20 Gretchin