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Gretchin

Orks
4511 models
8022 models
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Gretchin datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

GRETCHIN
M 6"
T 2
SV 7+ -INV
W 1
LD 8+
OC 2
⌀ 25mm
RUNTHERD
M 6"
T 5*
SV 5+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

Every Runtherd is equipped with: slugga; Runtherd tools.

Every Gretchin is equipped with: grot blasta; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Grot blasta [Pistol] 12"14+301
Slugga [Pistol] 12"15+401
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee15+201
Runtherd tools Melee33+501
ABILITIES

FACTION Waaagh!

Runtherd: While this unit contains one or more Gretchin models, when an attack targets this unit, Runtherd models in it have a Toughness characteristic of 2.
Thievin’ Scavengers: At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units with this ability from your army within range (excluding Battle-shocked units). If any roll is a 4+, you gain 1CP.
Led by: Da Red Gobbo, Zodgrod Wortsnagga.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Runtherd and 10 Gretchin
  • OR
  • 2 Runtherds and 20 Gretchin
LOADOUT CHOICES
  • Unit Composition pick 1: 1 Runtherd and 10 Gretchin, 2 Runtherds and 20 Gretchin
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
CONNIVING RUNTS 1CP · Dread Mob · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PILE THROUGH 1CP · Ramship Raiders · Movement phase
EAGER TO FIGHT 1CP · Ramship Raiders · Movement phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

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