Dakkapedia

Tankbustas

Orks
1406 models
M 6"
T 5
SV 4+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

The Boss Nob is equipped with: 2 rokkit pistols; choppa.

Each Tankbusta is equipped with: rokkit launcha; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Rokkit launcha [Blast] 24"D35+9-23
Rokkit pistol [Pistol] 12"15+9-23
MELEE WEAPONSRANGEAWSSAPD
Choppa Melee43+5-11
Close combat weapon Melee33+501
Smash hammer [Anti-monster 4+, Anti-vehicle 4+] Melee23+6-23
ABILITIES

FACTION Waaagh!

Tank Hunters: Each time a model in this unit makes a ranged attack that targets a MONSTER or VEHICLE unit, add 1 to the Hit roll and add 1 to the Wound roll.
Bomb Squigs: Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place two Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
ATTACHED UNIT: If a Character unit from your army with the Leader ability can be attached to a Lootas unit, it can be attached to this unit instead.
Pulsa Rokkit: Once per battle, when the bearer’s unit is selected to shoot in your Shooting phase, the bearer can use its pulsa rokkit. If it does, until the end of the phase, improve the Strength and Armour Penetration characteristics of ranged weapons equipped by models in the bearer’s unit by 1.
Led by: Big Mek, Big Mek With Kustom Force Field, Big Mek With Shokk Attack Gun, Mad Dok Grotsnik, Mek, Painboy.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Boss Nob
  • 5 Tankbustas
WARGEAR OPTIONS
  • 1 of the Boss Nob’s rokkit pistols can be replaced with 1 smash hammer.
  • One Tankbusta can be equipped with one of the following:
    • 1 pulsa rokkit
    • 1 additional rokkit launcha
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

🔍 Find model image · Source (wahapedia)