Squighog Boyz datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
Squighog Boyz
M
10"
T
7
SV
4+
-INV
W
3
LD
7+
OC
2
⌀ 75 x 42mm
Nob On Smasha Squig
M
10"
T
7
SV
4+
-INV
W
4
LD
7+
OC
2
⌀ 90 x 52mm
Every Nob on Smasha Squig is equipped with: slugga; big choppa; squig jaws.
Every Squighog Boy is equipped with: saddlegit weapons; stikka; squig jaws.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Saddlegit weapons [Assault] | 9" | 1 | 4+ | 3 | 0 | 1 |
| Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 |
| Stikka [Assault, Anti-monster 4+, Anti-vehicle 4+] | 9" | 1 | 5+ | 5 | -1 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Big Choppa [Anti-monster 4+, Anti-vehicle 4+] | Melee | 4 | 3+ | 6 | -1 | 2 |
| Stikka [Anti-monster 4+, Anti-vehicle 4+, Lance] | Melee | 3 | 3+ | 5 | -1 | 2 |
| Squig jaws [Extra attacks] | Melee | 3 | 4+ | 6 | -1 | 2 |
CORE Feel No Pain 5+
FACTION Waaagh!
Wild Ride: You may ignore any or all modifiers to this unit's Move characteristic and to Advance and Charge rolls made for it.
Bomb Squigs: Once per battle for each bomb squig this unit has, after this unit finishes a Normal move, you may use one Bomb Squig: pick one enemy unit within 12" that this unit can see and roll one D6; on a 3+ that unit takes D3 mortal wounds. Place the matching number of Bomb Squig tokens by the unit, removing one each time this ability is used.
Led by: Beastboss On Squigosaur, Mozrog Skragbad.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1-2 Nob On Smasha Squig
- 3-6 Squighog Boyz
- For every 3 models in this unit, this unit can be equipped with 1 bomb squig.
- Unit Composition pick 1: 1 Nob on Smasha Squig and 3 Squighog Boyz, 2 Nobz on Smasha Squig and 6 Squighog Boyz