Dakkapedia

Squighog Boyz

Orks
1504 models
3008 models
Squighog Boyz
M 10"
T 7
SV 4+ -INV
W 3
LD 7+
OC 2
⌀ 75 x 42mm
Nob On Smasha Squig
M 10"
T 7
SV 4+ -INV
W 4
LD 7+
OC 2
⌀ 90 x 52mm

Every Nob on Smasha Squig is equipped with: slugga; big choppa; squig jaws.

Every Squighog Boy is equipped with: saddlegit weapons; stikka; squig jaws.

RANGED WEAPONSRANGEABSSAPD
Saddlegit weapons [Assault] 9"14+301
Slugga [Pistol] 12"15+401
Stikka [Assault, Anti-monster 4+, Anti-vehicle 4+] 9"15+5-12
MELEE WEAPONSRANGEAWSSAPD
Big Choppa [Anti-monster 4+, Anti-vehicle 4+] Melee43+6-12
Stikka [Anti-monster 4+, Anti-vehicle 4+, Lance] Melee33+5-12
Squig jaws [Extra attacks] Melee34+6-12
ABILITIES

CORE Feel No Pain 5+

FACTION Waaagh!

Wild Ride: You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.
Bomb Squigs: Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
Led by: Beastboss On Squigosaur, Mozrog Skragbad.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1-2 Nob On Smasha Squig
  • 3-6 Squighog Boyz
WARGEAR OPTIONS
  • For every 3 models in this unit, this unit can be equipped with 1 bomb squig.
Stratagems you can use on this unit (37)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
DRAG IT DOWN 1CP · Da Big Hunt · Fight phase
UNSTOPPABLE MOMENTUM 1CP · Da Big Hunt · Charge phase
DAT ONE’S EVEN BIGGA! 1CP · Da Big Hunt · Charge phase
WHERE D’YA FINK YOU’RE GOING? 1CP · Da Big Hunt · Movement phase
STALKIN’ TAKTIKS 1CP · Da Big Hunt · Shooting phase
INSTINCTIVE HUNTERS 1CP · Da Big Hunt · Fight phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase

🔍 Find model image · Source (wahapedia)