Dakkapedia

Nobz

Orks
1055 models
21010 models
M 6"
T 5
SV 4+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

Every model is equipped with: slugga; big choppa.

RANGED WEAPONSRANGEABSSAPD
Kombi-weapon [Anti-infantry 4+, Devastating wounds, Rapid fire 1] 24"15+401
Slugga [Pistol] 12"15+401
MELEE WEAPONSRANGEAWSSAPD
Big choppa Melee33+7-12
Close combat weapon Melee33+501
Power klaw Melee34+9-22
ABILITIES

FACTION Waaagh!

Da Boss’ Ladz: While a Warboss model is leading this unit, each time an attack targets this unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of this unit, subtract 1 from the Wound roll.
Ammo Runt: Once per battle for each ammo runt this unit has, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, ranged weapons equipped by models in this unit have the [LETHAL HITS] ability.

Designer’s Note: Place the relevant number of Ammo Runt tokens next to the unit, removing one each time the unit uses this ability.
Led by: Big Mek, Big Mek With Kustom Force Field, Big Mek With Shokk Attack Gun, Ghazghkull Thraka, Mad Dok Grotsnik, Mek, Nob With Waaagh! Banner, Painboy, Ufthak Blackhawk, Warboss.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Boss Nob
  • 4-9 Nobz
WARGEAR OPTIONS
  • Any number of models can each have their big choppa replaced with 1 power klaw.
  • Any number of models can each have their slugga and big choppa replaced with 1 kombi-weapon and 1 close combat weapon.
  • For every 5 models in this unit, this unit can be equipped with 1 ammo runt.
Stratagems you can use on this unit (46)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
ARMED TO DATEEF 1CP · Bully Boyz · Shooting or Fight phase
TOO ARROGANT TO DIE 1CP · Bully Boyz · Shooting or Fight phase
ALWAYS LOOKIN’ FER A FIGHT 1CP · Bully Boyz · Fight phase
CRUSHING IMPACT 1CP · Bully Boyz · Charge phase
CUT’EM DOWN 1CP · Bully Boyz · Movement phase
HULKING BRUTES 1CP · Bully Boyz · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PILE THROUGH 1CP · Ramship Raiders · Movement phase
EAGER TO FIGHT 1CP · Ramship Raiders · Movement phase
LOOT ON THE MOVE 1CP · Kaptin Killers · Movement phase
PILE THROUGH 1CP · Kaptin Killers · Movement phase
CORNERED AND KRUMPED 1CP · Kaptin Killers · Movement phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

🔍 Find model image · Source (wahapedia)