Mek datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
5
SV
5+
-INV
W
4
LD
7+
OC
1
⌀ 32mm
This model is equipped with: kustom mega-slugga; wrench.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kustom mega-slugga [Blast, Hazardous] | 12" | D3 | 5+ | 8 | -2 | D6 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Killsaw | Melee | 1 | 4+ | 12 | -3 | 2 |
| Wrench | Melee | 3 | 3+ | 4 | 0 | 1 |
CORE Leader
FACTION Waaagh!
Mekboy: While this model is within 3" of one or more friendly Orks Vehicle units, it has the Lone Operative ability.
Mekaniak: At the end of your Movement phase, pick one friendly Orks Vehicle model within 3" of this model. It regains up to D3 lost wounds, and until the start of your next Movement phase add 1 to the Hit roll for each attack it makes. Each model can be chosen for this only once per turn.
Leader: This model can be attached to: Boyz, Breaka Boyz, Lootas, Mek Gunz, Nobz, Tankbustas.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Mek
- This model’s wrench can be replaced with 1 killsaw.
- Wrench pick 1: Wrench, Killsaw