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Kommandos

Orks
12010 models
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Kommandos datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

KOMMANDOS
M 6"
T 5
SV 5+ -INV
W 1
LD 7+
OC 1
⌀ 32mm
BOSS NOB
M 6"
T 5
SV 5+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

Every model is equipped with: slugga; choppa.

RANGED WEAPONSRANGEABSSAPD
Burna [Ignores cover, Torrent] 12"D6N/A401
Speshul Kommando shoota [Rapid fire 2] 18"45+401
Rokkit launcha [Blast] 24"D35+9-23
Slugga [Pistol] 12"15+401
MELEE WEAPONSRANGEAWSSAPD
Big choppa Melee43+7-12
Breacha ram Melee24+9-22
Choppa Melee33+4-11
Close combat weapon Melee23+401
Power klaw Melee34+9-22
ABILITIES

CORE Infiltrators, Stealth

FACTION Waaagh!

Sneaky Surprise: Enemy units cannot target this unit with the Fire Overwatch Stratagem.
PATROL SQUAD: During the Declare Battle Formations step, you may divide this unit into two separate units of five models each. Record which models belong to each new unit. If the original unit had 1 bomb squig and/or 1 distraction grot, only one of the two new units may use that ability for the rest of the game; note which one.
Distraction Grot: Once per battle, during your opponent's Shooting phase, before a saving throw is made for a model in this unit, you may deploy the distraction grot. For the rest of that phase, models in this unit gain a 5+ invulnerable save. Place a Distraction Grot token by the unit and remove it when this ability is used.
Bomb Squigs: Once per battle for each bomb squig this unit has, after this unit finishes a Normal move, you may use one Bomb Squig: pick one enemy unit within 12" that this unit can see and roll one D6; on a 3+ that unit takes D3 mortal wounds. Place a Bomb Squig token by the unit and remove it when used.
Led by: Boss Snikrot.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Boss Nob
  • 9 Kommandos
WARGEAR OPTIONS
  • The Boss Nob’s choppa can be replaced with one of the following:
    • 1 big choppa
    • 1 power klaw
  • Up to 2 Kommandos can each have their slugga and choppa replaced with 1 speshul Kommando shoota and 1 close combat weapon.
  • 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
  • 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
  • 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
  • This unit can be equipped with 1 bomb squig.
  • This unit can be equipped with 1 distraction grot.
LOADOUT CHOICES
  • 9 Kommandos pick 9: Kommandos w/ Slugga and choppa, Kommandos w/ Kustom shoota, Kommandos w/ Breacha ram, Kommandos w/ Burna, Kommandos w/ Rokkit launcha
  • Wargear: Distraction Grot, Bomb Squig
  • Choppa pick 1: Choppa, Power klaw, Big choppa
Stratagems you can use on this unit (39)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
SMOKESCREEN 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PILE THROUGH 1CP · Ramship Raiders · Movement phase
EAGER TO FIGHT 1CP · Ramship Raiders · Movement phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
DED SNEAKY 1CP · Taktikal Brigade · Fight phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

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