KOMMANDOS
M
6"
T
5
SV
5+
-INV
W
1
LD
7+
OC
1
⌀ 32mm
BOSS NOB
M
6"
T
5
SV
5+
-INV
W
2
LD
7+
OC
1
⌀ 32mm
Every model is equipped with: slugga; choppa.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Burna [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Speshul Kommando shoota [Rapid fire 2] | 18" | 4 | 5+ | 4 | 0 | 1 |
| Rokkit launcha [Blast] | 24" | D3 | 5+ | 9 | -2 | 3 |
| Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Big choppa | Melee | 4 | 3+ | 7 | -1 | 2 |
| Breacha ram | Melee | 2 | 4+ | 9 | -2 | 2 |
| Choppa | Melee | 3 | 3+ | 4 | -1 | 1 |
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
| Power klaw | Melee | 3 | 4+ | 9 | -2 | 2 |
CORE Infiltrators, Stealth
FACTION Waaagh!
Sneaky Surprise: Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.
PATROL SQUAD: At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models.
(when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
(when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
Distraction Grot: Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save.
Designer’s Note: Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.
Designer’s Note: Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.
Bomb Squigs: Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.
Designer’s Note: Place a Bomb Squig token next to the unit, removing it when this unit uses this ability.
Designer’s Note: Place a Bomb Squig token next to the unit, removing it when this unit uses this ability.
Led by: Boss Snikrot.
⚄ MathHammer — average damage calculator
Loading calculator…
- 1 Boss Nob
- 9 Kommandos
- The Boss Nob’s choppa can be replaced with one of the following:
- 1 big choppa
- 1 power klaw
- Up to 2 Kommandos can each have their slugga and choppa replaced with 1 speshul Kommando shoota and 1 close combat weapon.
- 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
- 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
- 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
- This unit can be equipped with 1 bomb squig.
- This unit can be equipped with 1 distraction grot.