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Killa Kans

Orks
1201st–2nd unit
2406 models
1303rd+ unit
2506 models
🔍 See the model

Killa Kans datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 6
SV 3+ 6+INV
W 5
LD 8+
OC 2
⌀ 60mm

Every model is equipped with: Kan shoota; Kan klaw.

RANGED WEAPONSRANGEABSSAPD
Kan shoota [Devastating wounds, Rapid fire 2] 36"34+501
Grotzooka [Blast, Ignores cover] 18"D3+34+6-11
Rokkit launcha [Blast] 24"D34+9-23
Skorcha [Ignores cover, Torrent] 12"D6N/A5-11
MELEE WEAPONSRANGEAWSSAPD
Kan klaw Melee34+8-23
ABILITIES

CORE Deadly Demise 1

FACTION Waaagh!

Shooty Power Trip: Each time this unit is selected to shoot you may roll one D6: on a 1-2 it takes D3 mortal wounds; on a 3-4, until the end of the phase add 1 to the Strength of ranged weapons carried by its models; on a 5-6, until the end of the phase add 1 to the Attacks of those ranged weapons.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 3-6 Killa Kans
WARGEAR OPTIONS
  • Each Killa Kan’s Kan shoota can be replaced with one of the following:
    • 1 grotzooka
    • 1 rokkit launcha
    • 1 skorcha
LOADOUT CHOICES
  • Killa Kans (3-6) 3–6: Killa Kan w/ Kan shoota, Killa Kan w/ Grotzooka, Killa Kan w/ Rokkit launcha, Killa Kan w/ Skorcha
  • Wargear: Kan shoota, Kan klaw
  • Wargear: Grotzooka, Kan klaw
  • Wargear: Kan klaw, Rokkit launcha
  • Wargear: Kan klaw, Skorcha
Stratagems you can use on this unit (36)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
CAREEN! 1CP · War Horde · Any phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
KLANKIN’ KLAWS 1CP · Dread Mob · Fight phase
SUPERFUELLED BOILER 1CP · Dread Mob · Movement phase
BIGGER SHELLS FOR BIGGER GITZ 1CP · Dread Mob · Shooting phase
DAKKA! DAKKA! DAKKA! 1CP · Dread Mob · Shooting phase
EXTRA GUBBINZ 1CP · Dread Mob · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
ARMOURED DUELLISTS 1CP · Blitz Brigade · Shooting phase

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