Dakkapedia

Kill Rig

Orks
1551 model
M 10"
T 10
SV 3+ -INV
W 16
LD 7+
OC 5
⌀ 170 x 109mm

This model is equipped with: ’eavy lobba; stikka kannon; wurrtower; butcha boyz; savage horns and hooves; saw blades.

RANGED WEAPONSRANGEABSSAPD
’Eavy lobba [Blast, Indirect fire] 48"D65+602
Stikka kannon [Anti-monster 2+, Anti-vehicle 2+, Snagged] 12"15+12-23
Wurrtower [Hazardous, Psychic, Torrent] 24"D3N/A12-3D6
MELEE WEAPONSRANGEAWSSAPD
Butcha boyz [Anti-monster 4+, Anti-vehicle 4+, Extra attacks] Melee43+5-11
Savage horns and hooves [Extra attacks, Lance] Melee44+8-13
Saw blades Melee63+10-22
ABILITIES

CORE Deadly Demise D6, Feel No Pain 6+

FACTION Waaagh!

Spirit of Gork (Psychic): At the start of the Fight phase, you can select one friendly Orks unit within 12" of this model and roll one D6: on a 1, this model suffers D3 mortal wounds; on a 2-5, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit; on a 6, until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in that unit and those weapons have the [LETHAL HITS] ability.
Snagged: Each time this weapon scores a hit against a MONSTER or VEHICLE unit, until the end of the turn, if the bearer selects that unit as a target of a charge, add 2 to Charge rolls made for the bearer and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer.
Damaged: 1-5 wounds remaining While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Kill Rig
TRANSPORT

This model has a transport capacity of 11 Beast Snagga Infantry models.

Stratagems you can use on this unit (36)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
DRAG IT DOWN 1CP · Da Big Hunt · Fight phase
UNSTOPPABLE MOMENTUM 1CP · Da Big Hunt · Charge phase
DAT ONE’S EVEN BIGGA! 1CP · Da Big Hunt · Charge phase
INSTINCTIVE HUNTERS 1CP · Da Big Hunt · Fight phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MEKANISED BRUTALITY 1CP · Blitz Brigade · Movement phase
RUN ’EM DOWN 1CP · Blitz Brigade · Movement phase
IMPERVIOUS 1CP · Blitz Brigade · Shooting phase
YOOZ IN TROUBLE NOW 1CP · Blitz Brigade · Shooting phase

🔍 Find model image · Source (wahapedia)