Deffkoptas datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
12"
T
6
SV
4+
6+INV
W
4
LD
7+
OC
2
⌀ 75 x 42mm
Every model is equipped with: kopta rokkits; slugga; spinnin’ blades.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kopta rokkits [Blast, Twin-linked] | 24" | D3 | 5+ | 9 | -2 | 3 |
| Kustom mega-blasta [Hazardous] | 24" | 3 | 5+ | 9 | -2 | D6 |
| Slugga [Pistol] | 12" | 1 | 5+ | 4 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Spinnin’ blades | Melee | 6 | 3+ | 5 | 0 | 1 |
CORE Deep Strike
FACTION Waaagh!
Deff from Above: Each time this unit finishes a Normal move, you may choose one enemy unit it passed over during that move and roll one D6 for each model in this unit; for each 4+, that enemy unit suffers 1 mortal wound.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 3-6 Deffkoptas
- For every 3 models in this unit, 1 Deffkopta can have its kopta rokkits replaced with 1 kustom mega-blasta.
- Deffkoptas (3-6) 3–6: Deffkopta, Deffkopta w/ Kustom mega-blasta
- Wargear: Kopta rokkits, Slugga, Spinnin’ blades
- Wargear: Kustom mega-blasta, Slugga, Spinnin’ blades